We need more information to help you. Before launching the game again, open the Mod Manager and use the "Generate debug info" option, then send the zip file produced in #help-using-mods. This ensures that your help request won't get buried and forgotten in other, non-help channels! If you need to access older log files, see https://docs.ficsit.app/satisfactory-modding/latest/faq.html#Files_Logs
okay server side of SMM is not gonna work, but client will but there is an issue im pretty sure that everyone needs to be aware of is that the game locks up after a certaiun amount time with barely anything built
it freezes after uninstalling a mod; it loads no problem with the save but after like 3 hours with the game off it locks up even after uninstalling the mod or reinstalling it. the game itself just freezes. I thought I had apparently not. After uninstalling a mod it just freezes, even on a new save. I dont know if its SMM stating the mod is still there even though its not or its mod giving me issues. If I had the debug report I would but it locks up the game with out it even showing the debug log or anything....it seems to do it after so many hours not running the game with smm
Its any mod loaded with the SMM previously, it tries to load the mod even after it was removed. I cant prove this because the game fully locks up and freezes. It causes the game itself to use more RAM than it was designed for....
Since there's no crash on exit, it sounds more like you're running out of memory, in which case a mod probably has a memory leak. Only really one way to find that, I'm afraid: