Support your own textures by Dash?
Hello, I enjoyed looking at the new version and was pleased to see the list of future Featurers. This is going to be great!
The only thing that bothers me is the dependency on Quixel materials. If I use differently packed textures or my own materials, all the options like brightness, contrast, color etc. don't work. I can see why.
What criteria does Dash use to replace the material variables in order to change them? Does it search for the path/filename of the Quixel materials or can I adhere to certain specifications (which ones?) in my own materials in order to make full use of the Dash functionality?
Since Quixel will soon be chargeable, I can imagine that their standard will not remain the market leader forever. How will Dash deal with this in the future? Is there a way to create your own Dash-compatible materials?
Thanks in advance!
3 Replies
Hey 🙂
Already answered this in DM, but sending it here for good measure 🙂
We are planning on fixing the Material Edit support for custom materials down the line and if we come up with a workaround, we will make sure to share it 🙂
And we will have FAB support soon so our Material Edit will work for Megascans assets coming from FAB as well 🙂
I think that apply dash material with custom textures would be a great feature.
A common workflow is to send an asset (any kind, not just megascan) to substance painter to refine or completely re-texture the model than bring it back to unreal.
Would than be very useful to apply your dash material with new created SP textures to the asset as last step for fine tuning with your GUI (you know..in SP you paint with HDRI light.. a last final color touch or add wetness/snow/dust in unreal is always a great idea).
I know that I can create an instance of your master material...but your GUI...is a time saver 😉
Just drag and drop your "clean" dash material on an asset and load textures from UE browser (or jpg/png/tiff from explorer?! 😉 )
Thanks! 🙂
idea n.2: add blend "clean" dash material and load textures for all 3 materials.
100% agree that it would be awesome 😄
I know the devs has explored it some, but not found a good way that makes it as easy as it needs to be 😄