void main() {
// Debug renderStage value
if (renderStage == MC_RENDER_STAGE_OUTLINE) {
scene_color.rgb = vec3(1.0, 0.0, 0.0); // Red for outline
} else {
scene_color.rgb = vec3(0.0, 1.0, 0.0); // Green for non-outline
}
scene_color.a = 1.0;
}
void main() {
// Debug renderStage value
if (renderStage == MC_RENDER_STAGE_OUTLINE) {
scene_color.rgb = vec3(1.0, 0.0, 0.0); // Red for outline
} else {
scene_color.rgb = vec3(0.0, 1.0, 0.0); // Green for non-outline
}
scene_color.a = 1.0;
}