Overall being able to see all the chunks I've rendered so far on the map despite having my render distance set to 5 to keep my 500 mods from turning my PC into a fireball is pretty nice! I plan to put this massive modpack onto a hefty server that can run it and have just been testing it to make sure everything works before I do. I think the issue here might be that I have either some settings incorrect, or one of the mods is messing with the lighting on my LODs. I will accept if this is user error and I'm just not doing something right. But would appreciate insight if you guys have ever seen anything like this:
Minecraft 1.20.1: Forge 47.3.11 Distant Horizons 2.2.1-a Embeddium 0.3.31 Oculus 1.16.15a Radium Reforged 0.13=2.4+git.26c9d83 SHADER: Complementary Reimagined - Direct from the DH Github
Modernfix, noisium and immediately fast are all installed.
Oculus may work, but can produce unexpected results, it is preffered to use Iris on Fabric or Neoforge instead. To use oculus with DH, it is only possible to use minecraft 1.20.1 with forge. Oculus 1.7 is the only officially released version of Oculus that works with DH, and only works with DH 2.1.x. If you are using DH 2.2.x with Oculus 1.7, that is the reason for your crash.
For DH 2.3, you need the unreleased version mentioned above, and edit it to make it work with DH 2.3: - unzip the mod .jar - go inside the META folder - edit mods.toml to say it is Oculus 1.8.0 - save the file and zip the mod file back (zip the files and not the folder)