Fogging up DH chunks
I've read the fog related statement in #faq-general which just says to disable it, but I want the fog, especially since I'm using Simple Fog Control. Is there no way to have all DH chunks be foggy?
Solution:Jump to solution
To get rid of this you can update to nightly 2.3 #links-n-downloads
If you don't want, just increase the CPU load preset in DH settings or ignore this...
24 Replies
for reference this is as foggy as I managed to get it after tinkering with DH fog menu settings
In simple fog control set the fog end to something between 300 and 500
In DH advanced fog settings increase fog density or change it to linear
this part is basically just removing the fog, which is what I'm trying to avoid
changing to linear did seem to help but not entirely
Then set the is to 200 and in DH settings, minimal fog to 0.5
If you keep vanilla fog at normal 100 DH will just be a full fog, you won't see it anyway
yeah I know that and it is what I'm trying to achieve
fully fogged up DH chunks
Then set minimum fog to 1.0
or 0.99
far fog min right? I already had it set to 1.0 before and it did nothing, is there another setting that's messing me up?
What DH version are you using?
2.1.2-a-1.21
Wait... don't you have reversed start and end?
Try start 0.0 and end 1.0
Also Fog max 5.0 you not do anything as you can have more then 100% fog
I did reset all of my settings after I thought something might be messed up, including all of those
Still looks all the same
Try fog falloff exponential and fog density 20
If that won't work you will have to update DH as the fog might just have been broken
hopefully it doesn't break my modpack
no change, it might be broken in this version yeah
You will have to update Iris and Sodium (if you use those), so there is a chance it will
Though updating everything should fix it
it only broke Nvidium but now I'm getting these and DH is not rendering anything at all
Solution
To get rid of this you can update to nightly 2.3 #links-n-downloads
If you don't want, just increase the CPU load preset in DH settings or ignore this
Give it a minute to render things in, make sure distant generation is on
might as well update to nightly while i'm at it
updated to nightly, now the DH chunks are rendering in very close (my render distance is 20)
/overdraw
Hole at the edge of vanilla Render Distance, especially during movement:
This is caused by either vanilla terrain not loading in fast enough, or shader's incorrect overdraw prevention implementation or configuration (if you use one)
Some world gen speed improvement can be found when adding these two mods, but the affect will be minor:
- Noisium
- Faster Random
There is another mod that may help:
C2ME
. However, it can decrease DH generation speed by up to 35%.
The easiest fix is to move slower and/or ignore it. This hole is most visible while moving over not generated (by vanilla) terrain. Moving over that terrain every subsequent time may not create the hole. And moving slower will give MC more time to load the chunks as you go.
If none of that helped, you can also tune the overdraw prevention, look at the third section to know how.
Low quality full blocks behind and around non-full block, e.g. fences or ladders:
This is intended behavior, to prevent holes in the world while you move, DH will overlap with some part of the vanilla terrain.
How much of the terrain is covered is determined by the overdraw prevention:
- 1.0
will mean DH LODs start where vanilla chunks end.
- 0.0
will mean that DH render everywhere starting from your position.
To fix this, you can either:
- Increase your vanilla RD, which will move the DH LODs further from you.
- Tune the Overdraw Prevention setting, see the next section to know how.
Where to edit the overdraw prevention setting?
Overdraw prevention setting can be edited inside the DH config under:
Advanced > Graphics > Advanced Graphics
But if you use shaders, they will override and take control of the overdraw prevention.
In that case, check the shader's settings, if overdraw prevention is not there, contact the shader devs or change the shader you use.Sections 2 (just read it) and 3
You can also disable blending between vanilla chunks and DH LODs, that will move the DH LODs further back
Okay I just went back and increased CPU load cause I couldn't find the Overdraw prevention setting in nightly
it worked
also fixed the fog issue myself
thanks!