What am I doing wrong with these vines?

What am I doing wrong with these vines? I can't spray paint them onto the object or place them there. According to the tools pannel I have it set to the correct surface, but as far as Origi8n ghoes it is creating an actor and Placing it far away. I have used vines on this model before and it works, but there must be something in the environment that is causing this to happen.
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7 Replies
arabinowitz
arabinowitzOP•5mo ago
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Costantino
Costantino•5mo ago
When drawing the curve, it seems other invisible colliders are detected. If I remember correctly, some PCG bounding volumes are sometimes intercepted and might be causing the issue you are experiencing. For the other issue where the vines do not seem to be following the mesh, I can only think of tweaking growth size, but I'm sure you already tried that 🤔
DanielFreden (Dash for UE5)
Regarding the second problem when using Create Vines on Selected, I actually think it is caused by the same problem, if I remember correctly, the origin point spawns where the mouse is and if there is some collider issues it may not "see" your statue and be able to place it close to it
arabinowitz
arabinowitzOP•5mo ago
Yeah. I’m dealing with a PCG environment. Any workaround for this?
DanielFreden (Dash for UE5)
Right now it would be to hide those things if possible while doing Dash actions that is affected by them. Not ideal at all we know, hopefully @Costantino and the team will find a proper solution soon🤞
arabinowitz
arabinowitzOP•5mo ago
Thanks. Yeah. I’d even need to know what things were causing it. But this is a gigantic scene. One solution might be too set it so that the position of the actor from which the vines are growing (not the surface) was automatically set to the object’s pivot point. Something else… If I move the position of that actor, is there a way to regenerate the vines? I’m finding that once the vines are generated, or you can change properties of the lines, you can’t force it to regenerate based on new inputs. It would be great if there was a way to force it to recalculate everything from zero once you had your inputs (surface… etc) set up properly.
DanielFreden (Dash for UE5)
Ye it may be tricky to figure out what is causing it, and I don't think I have any other ideas rather than trying to hide stuff one by one that you know is located close to the statue. It may be easier to use the Draw Curve tool when trying this, as it would most likely have the same issue. Ye that could be a solution🤔 It should change automatically if you move the actor already or if you make changes it should be reflected, as long as the surface and actor are set in the tool, if you move the actor closer to the statue it should start growing on the statue, like in my video below. Is that not the case for you?

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