Patchy water LOD / bug?

Since moving from 2.2.1 to nightly 2.3.0 water has stopped rendering correctly for close, fully rendered chunks. Water contains these patchy chunks of different coloured water. With the blis shaders it just looks brighter and extra reflective, without shaders it just looks like lighter patches of water. I removed all other mods I had installed, I only have DH, fabric API, iris and sodium. Running on 1.21.1 but also saw the same thing on 1.21.4
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5 Replies
Puhpine
Puhpine2mo ago
Sodium broke something and will need to push an update to fix it
Mon_Goose
Mon_GooseOP2mo ago
Awesome! Glass panes also arent transparent most of the time and display incorrectly, I think its linked to the water bug?
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Puhpine
Puhpine2mo ago
maybe, not sure
Mon_Goose
Mon_GooseOP2mo ago
When I set transparency to disabled in the quality settings it seems to fix both issues, except water remains light blue in patches without shaders Seems to only be with the blis shaders actually, maybe unrelated to distant horizons!
Puhpine
Puhpine2mo ago
The issue probably gets clearer with some shaders than others

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