Baking audio into a scene
Global audio: This would allow you to import an audio file that can be heard no matter your position in the scene. For example, spatial rain sounds would play constantly throughout the environment.
Local audio: This would allow you to anchor an audio file to a specific place or object in the scene. The sound would play at a faint volume and increase in volume as you get closer to it. An example would be fire crackling sounds anchored to a campfire, which would get louder as you lean in.
I think this feature could really enhance the immersion of scenes, especially for users who don't take their creations outside of Blocks and just use the app to share what they've made.
I hope this isn't too troublesome to implement. If it is, though, feel free to ignore this! lol.