New Approach to Scaled Fonts on Small Displays

Thought this was a clever concept, and something I'd never considered: https://www.hackster.io/news/smooth-big-text-for-little-graphics-displays-686540827fd2

Basiclaly, when you scale up a very small font to a customized higher-rez font it either looks blocky because you're not filling in all the corners that you could, or it takes a lot more memory because you're geometrially scaling it. This idea basically scales things up directly, but adds a couple helper routines to fill in the corners programatically.

A good reminder to consider different ways to solve/improve a problem!
Hackster.io
David Johnson-Davies explains how to efficiently and accurately smooth characters for small displays.
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