LOD's still clearly visible while underwater.
As seen in the screenshot, LOD's near the horizon are still clearly visible while underwater.
I tried tweaking some settings like overdraw protection, render distance (Vanilla and DH) and fog settings but I haven't been able to fix it.
Specs of my mod setup:
While looking through this discord for a fix, I found a post with a seemingly related problem:
https://discordapp.com/channels/881614130614767666/1297821826558197781
Likewise as in this post, I cannot enable DH fog and it is set to False.
However, when I look in the config file, it is set to True?
I feel like I'm missing something but I can't quite figure out what. Please send help haha.
Will gladly provide more information if necessary.
I tried tweaking some settings like overdraw protection, render distance (Vanilla and DH) and fog settings but I haven't been able to fix it.
Specs of my mod setup:
- Continuity 3.00-1.21.4
- Distant Horizons Fabric 1.21.4 (P sure latest nightly build but Jar file name doesn't specify.)
- Fabric API 0.115 mc1.21.4
- Iris fabric 1.8.5 mc1.21.4
- Sodium fabric 0.6.6 mc1.21.4
While looking through this discord for a fix, I found a post with a seemingly related problem:
https://discordapp.com/channels/881614130614767666/1297821826558197781
Likewise as in this post, I cannot enable DH fog and it is set to False.
However, when I look in the config file, it is set to True?
I feel like I'm missing something but I can't quite figure out what. Please send help haha.
Will gladly provide more information if necessary.
