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Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000 UnrealEditor_WwiseProjectDatabase!FWwiseDataStructureScopeLock::FWwiseDataStructureScopeLock() [E:\SatisfactoryM\SatisfactoryModLoader\Plugins\Wwise\Source\WwiseProjectDatabase\Private\Wwise\WwiseProjectDatabase.cpp:32] UnrealEditor_AkAudio!GetInfoErrorMessageTranslatorFunction() [E:\SatisfactoryM\SatisfactoryModLoader\Plugins\Wwise\Source\AkAudio\Private\AkAudioDevice.cpp:247] UnrealEditor_WwiseSoundEngine!FWwiseSoundEngineAPI_2022_1::FErrorTranslator::GetInfo() [E:\SatisfactoryM\SatisfactoryModLoader\Plugins\Wwise\Source\WwiseSoundEngine_2022_1\Private\Wwise\API_2022_1\WwiseSoundEngineAPI_2022_1.cpp:2383] UnrealEditor_WwiseSoundEngine!AkErrorMessageTranslator::Translate() [C:\Jenkins\ws\wwise_v2022.1\Wwise\SDK\source\SoundEngine\AkAudiolib\Common\AkErrorMessageTranslator.cpp:37] UnrealEditor_WwiseSoundEngine!AkWwiseErrorHandler::Execute() [C:\Jenkins\ws\wwise_v2022.1\Wwise\SDK\source\SoundEngine\AkAudiolib\Common\AkWwiseErrorHandler.cpp:74] UnrealEditor_WwiseSoundEngine!LocalOutputSink::MonitorNotification() [C:\Jenkins\ws\wwise_v2022.1\Wwise\SDK\source\SoundEngine\AkAudiolib\Common\AkMonitor.cpp:459] UnrealEditor_WwiseSoundEngine!AkMonitor::MonitorThreadFunc() [C:\Jenkins\ws\wwise_v2022.1\Wwise\SDK\source\SoundEngine\AkAudiolib\Common\AkMonitor.cpp:1741] kernel32 ntdll
3.9.0
781e31e08c1ee1b2c60ceed2eb6350f82fc0bf53