FFVII Rebirth Workaround Pyroveil Not Working on Heroic
I'm trying to get Final Fantasy VII Rebirth running on an Nvidia GPU using Heroic, but I haven't had any success. I attempted to use the Pyroveil workaround, but it didn’t work with Heroic. I’m not sure if it only works with Steam.
Troubleshooting Steps Taken 1. Added Environment Variables - Set the required env vars in on Heroic.
- Cleared the VK3D cache.
- The game still didn't work. 2. Checked Proton Logs - Enabled
- Found the log file in
- The log had no mention of Pyroveil, which was unexpected.
3. Flatpak Permission Issues - Flatpak Heroic can only access certain directories (
- Attempted to copy necessary files to an accessible location.
- Used Flatseal to grant Heroic additional permissions.
- Also granted access to the entire mod folder and
- None of these changes made Pyroveil work.
4. Next Steps - Since Flatpak restrictions might be causing the issue, the next suggestion is to try running Heroic as an AppImage to see if that makes a difference.
Troubleshooting Steps Taken 1. Added Environment Variables - Set the required env vars in on Heroic.
- Cleared the VK3D cache.
- The game still didn't work. 2. Checked Proton Logs - Enabled
PROTON_LOG=1
to generate a log.- Found the log file in
.var/com.heroic...
since Heroic was installed via Flatpak.- The log had no mention of Pyroveil, which was unexpected.
3. Flatpak Permission Issues - Flatpak Heroic can only access certain directories (
~/Games/Heroic
, /mnt
, /run/media
, etc.).- Attempted to copy necessary files to an accessible location.
- Used Flatseal to grant Heroic additional permissions.
- Also granted access to the entire mod folder and
~/.local/share/vulkan
(where Pyroveil installs some files).- None of these changes made Pyroveil work.
4. Next Steps - Since Flatpak restrictions might be causing the issue, the next suggestion is to try running Heroic as an AppImage to see if that makes a difference.

22 Replies
conscious-sapphireOP•3mo ago
Using AppImage the game does work
So the problem is the flatpak version, or a folder is still missing
the pyroveil log also show on proton log
Could you share the Proton log created after you attempted to resolve the permission issues?
conscious-sapphireOP•3mo ago
Here's flatpak and appimage (the mod worked)
adverse-sapphire•3mo ago
Noice, Flatpak bäd
ambitious-aqua•3mo ago
Did you add permissions to access
~/projects
?conscious-sapphireOP•3mo ago
I added
~/projects/pyroveil
which is the main folderambitious-aqua•3mo ago
One other thing you can check is to enable full Home or Host file permissions to see if that’s a blocker
I'm thinking that Pyroveil isn't running at all. If only the config file would be missing, I'd expect some kind of log from it still
What does
ls ~/.var/app/com.heroicgameslauncher.hgl/.local
say?ambitious-aqua•3mo ago
Alternatively, there is this build instruction directed to the Steam flatpak that might be adaptable https://github.com/HansKristian-Work/pyroveil?tab=readme-ov-file#checkout-and-build
GitHub
GitHub - HansKristian-Work/pyroveil: Vulkan layer to replace shader...
Vulkan layer to replace shaders or roundtrip them to workaround driver bugs - HansKristian-Work/pyroveil
conscious-sapphireOP•3mo ago
I also tried
conscious-sapphireOP•3mo ago

conscious-sapphireOP•3mo ago
I changed
cmake . -Bbuild -G Ninja -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=$HOME/.var/app/com.valvesoftware.Steam/.local
to cmake . -Bbuild -G Ninja -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=$HOME/.var/app/com.heroicgameslauncher.hgl/.local
and it installed some files inside the heroic .var folderCould you confirm that there's a
libVkLayer_pyroveil_64.so
in the lib64
subfolder?
(I am having a hard time finding what's actually looking at that PYROVEIL=1
env var; seems like neither vkd3d-proton nor Proton itself check it. Figured I'd look at that code to find out what it might be trying to do)adverse-sapphire•3mo ago
That is a Vulkan layer like Mangohud normally if i get it correctly
So none of those actually checks or requires it normally
Ah I see, forgot that's how those worked
I'm not sure if the Flatpak will pick up the layer in that path. Adding the env var
VK_ADD_LAYER_PATH=/home/danillom/.var/app/com.heroicgameslauncher.hgl/.local/lib64
might helpadverse-sapphire•3mo ago
Question would be why does steam flatpak doesnt require such thing ( assuming ) i guess.
Is there like some freedom about how flatpaks can be configured to make such stuff more user friendly?
I'm not sure, but https://github.com/KhronosGroup/Vulkan-Loader/blob/main/docs/LoaderLayerInterface.md#linux-layer-discovery implies that why do we set that env var again? Ah, we don't, seems like a Flatpak thing)
Hang on, Try symlinking
Hm nope, seems like there's more stuff in there that probably shouldn't be moved around
Yeah dunno, but that's probably the issue
~/.local
isn't a standard place Vulkan layers are loaded from
(granted I am way out of my element here and something in ~/.local/share
might be pointing to the .so file)
Oh hang on, I believe I have an idea
Inside the Flatpak:
So you want to change the cmake command to install Pyroveil to
(data
won't work either, CMake is expecting the parent dir...
~/.var/app/com.heroicgameslauncher.hgl/.local/share
to ~/.var/app/com.heroicgameslauncher.hgl/data
I guess?conscious-sapphireOP•3mo ago
yes, it does have
./share/vulkan/implicit_layer.d
./share/vulkan/implicit_layer.d/VkLayer_pyroveil_64.json
./lib64
./lib64/libVkLayer_pyroveil_64.so
theses files seems to be created after the cmake build finish
You can try moving the layer manifest (the
.json
file) from .local/share/...
into data/...
You'll probably also have to set LD_LIBRARY_PATH
to the lib64
folder to make it find that .so file
Aaaand I recall a weird issue with Flatpak where you just couldn't set LD_LIBRARY_PATH
conscious-sapphireOP•3mo ago
it didn't work, I moved the pyroveil.json file to ~/.var/com.heroicgamelauncher.hgl/data/ and change the pyroveil config var to /home/danillom/.var/app/com.heroicgameslauncher.hgl/data/pyroveil.json
Just an update, nvidia launched a pre release driver it seems so solves the issue, no need to use pyroveil. But as I use bazzite, I can’t install it system wide, but I can via flatpak. But after install heroic don’t seem to be using the pre release driver. Is there a way to force it?
The Flatpak part of a Nvidia driver is just... a part. You still need the same driver version installed system-wide to be able to use it
conscious-sapphireOP•3mo ago
I see
Thanks