DH causing issues with shader lighting inside caves

So I'm using NeoForge, Iris and Sodium on 1.21.4 for singleplayer. Installed Solas shaders and then DH nightly build, enabling DH causes volumetric lighting aspects like shown in the picture to penetrate all blocks. It's visible in forests and behind built walls aswell but most visible in caves. Disabling the rendering inside DH config menu fixes it, tried to troubleshoot for an option that would fix it inside the DH config but couldn't find anything. Any ideas?

Haven't modded minecraft in years so tell me if you'd need more information on my modlist etc. Can also provide more screenshots if needed.
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