shader/lighting issue?

Hey!


I’ve been having an issue with Distant Horizons when using shaders. It seems like my shaders kind of cut off past a certain chunk distance. I’ve tried multiple shaders that are known to be compatible, but the effect is the same. Compared to screenshots from others, my world looks different—almost like the shader effects (like lighting, shadows, etc.) stop being applied after a certain point in the distance.

Is this normal behavior or is there something I might’ve misconfigured? Any help would be appreciated 🙂
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