Not convert loaded chunks to LODs on client when server-side generation is available
I'm trying to use DH with big globe and vertigo on a server. Currently, areas that have been loaded as real chunks on the client sometimes end up looking broken in distant terrain afterwards. I suspect that this is due to DH trying to build lods locally even though the server provides them, and due to vertigo not syncing full chunks, this then causes incomplete LODs. I haven't found a way to disable client-side LOD generation, and I'm not sure if this is actually the issue, so I'm posting here to get some input.
