My water looks wrong with shaders?
The water seems to be rendering wrong with Complimentary Reimagined.

5 Replies
Its like the lods are being mixed pseudo randomly.
What DH version do you use?
Try updating
If that won’t work it is probably a shader issue
same problem with BSL, Bliss, Complementary, MakeUp-UltraFast, Noble, Solas shaders, everything latest versions. here's some examples from Bliss shader, some chunks are normal but become white/broken when my head gets to 4 blocks of them or closer, and others are broken from any distance



That was a problem with nightly builds some time ago, but it was fixed also some time ago already
If you can’t update (or downgrade I guess) DH there is nothing you can do
oh yeah, i had RC2 of the newest version, thank you