Water flicker with shaders

Exactly title, water is flickering when I enable complementary unbound or reimagined The issue is basically this: https://gitlab.com/distant-horizons-team/distant-horizons/-/issues/1086 My friend has the exact same issue so I'm guessing its a mod issue or incompatibility?? Minecraft 1.21.8 Latest DH version (server and client) Latest Sodium Latest IRIS Latest Fabric API Specs i7 11700k 32gb of 3600mt cl16 gear1 RTX 5080 astral
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Water is flickering when shaders are enabled with NeoForge and Iris...
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32 Replies
ThAnaSiS
ThAnaSiS3mo ago
I am no expert, but I am pretty sure that this problem is from the shaders and its devs. I would just report it there and wait for the next version
Androcea
AndroceaOP3mo ago
ok so I tested multiple shaders like Complementary Unbound and reimagined, rethinking voxels and Complementary + Euphoria patches and the problem is still there, basically only water LOD is flickering atp I don't think its the shader
Miki_P98
Miki_P983mo ago
Does this happen without shaders?
Androcea
AndroceaOP3mo ago
no, only with shaders
ThAnaSiS
ThAnaSiS3mo ago
I don't know what I am talking about, but wouldn't that be a problem with the DH API for shaders? I mean, that is the only thing all these shaders have in common when it comes to DH, right?
Androcea
AndroceaOP3mo ago
I mean that makes sense but how do you even fix this? also if the problem is with dh then this problem would be more wide spread no?
ThAnaSiS
ThAnaSiS3mo ago
That is, in fact, my question also. Commonly, in software in general, your configuration may be unique in such a way that enables the problem. Well, you let devs know, and they take care of the rest... In this point, I would try to identify everytging I have done to my mc installation, launcher, configs, and things like that, maybe try to recreate it on another device, maybe delete everything and install it again, so I can find the cause? This is just my first thought, and the one I would have made if I were you. Do not take anything from that as fact, though, as it all could be not applicable to your situation! I just wanted to present my thought process!
Androcea
AndroceaOP3mo ago
yeah I understand, I did replicate the issue on my friend's pc with the bare minimum of mods to get dh and shaders working and everything on my end was fresh installed I will test some more tomorrow and I will update
hardester
hardester3mo ago
This is likely a side effect of forward rendering in packs like Complementary and its "children". I would consider testing with other packs, specifically ones that uses deferred rendering, I don't remember off the top of my head, to see if this is an issue between those two rendering methods. Sildurs is deferred, but I don't remember if it has Distant Horizons support yet.
ThAnaSiS
ThAnaSiS3mo ago
As of like almost a month ago, it does not have HD support I do not get it, honestly. There are devs who update their shaderpack regularly, but do not add DH support, which would make their packs 10 times more popular.
hardester
hardester3mo ago
Sometimes, they don't want to be more popular. See Bliss for example. It got too popular, Xonk (the dev) struggles to keep up with help requests coming from people who downloaded the wrong version of the pack.
hardester
hardester3mo ago
ThAnaSiS
ThAnaSiS3mo ago
Makes sense..
Androcea
AndroceaOP3mo ago
Reinstalled everything clean again and tried some more shaders, I don't know if they use a deferred rendering tho as I couldn't find much about it Mods: Fabric API 0.129.0 Iris Shaders 1.9.1 Sodium 0.6.13 DH 2.3.4-b On 1.21.8 and 1.21.6 Shaders: BLISS - no dh support, says so in chat BSL - lod water flicker Solas - lod water flicker Stracciatella -The shaderpack failed to load! says in chat rethinking voxels - lod water flicker Unbound + Euphoria - lod water flicker Unbound & Reimagined - lod water flicker I like vanilla - lod water flicker I will record a clip of the problem rn
Miki_P98
Miki_P983mo ago
You must have downloaded an old Bliss version
Androcea
AndroceaOP3mo ago
hmm lemme look again you are right I got the latest version from github but the flickering is still there
Androcea
AndroceaOP3mo ago
so it is a wide spread issue then what can we do then?
Skillnoob_
Skillnoob_3mo ago
:shrug:
Mehrad
Mehrad2mo ago
Hey, Sorry for hijacking the thread but I figured it'd be a better idea to report here rather than making a new one for this exact same issue Minecraft 1.21.8 DH 2.3.4-b all of the newest Sodium/iris/Fabric API from Modrinth Bliss shaders, Tried both stable and Unstable Exact same issue here Would it possibly be an issue with this specific version of MC/DH? As mentioned by the OP, Issue doesn't surface when shaders are disabled Also seems like it's only happening to the bodies of water that are further away rather than ones within vanilla render distance Happens regardless of size of said body of water and seemingly at random locations
robo
robo2mo ago
Also having this issue! Looks exactly like this and I've tweaked what seems like a million settings and nothing is fixing it My best guess is that it's something to do with the way that water reflects, because disabling water reflections in complementary shaders has fixed it
Mehrad
Mehrad2mo ago
I'd like to add the observation that I believe it's actually entire chunks flickering Not just a random amount of water
robo
robo2mo ago
Yup!! Same issue I'm hoping that maybe it's just a problem with this combination of versions
arctichydra
arctichydra2mo ago
Is there a fix? I have this issue on all my shaders Iris and all.
Lumegrin
Lumegrin2mo ago
im having this exact same issue there doesnt seem to be a specific circumstance that causes it to happen (since it works with multiple shaders) so im a bit confused why this isnt a bigger issue im on 1.20.1 quilt
Mehrad
Mehrad4w ago
I have found a random reddit thread saying this doesn't happen in 2.2.1 -A but I'm not sure if it's compatible with 1.21.8 otherwise I would have tried it https://www.answeroverflow.com/m/1349019163762491402 Also this is a thing
Skillnoob_
Skillnoob_4w ago
its not compatible with 1.21.8 Thats this thread: https://discord.com/channels/881614130614767666/1349019163762491402
Mehrad
Mehrad4w ago
ah
Skillnoob_
Skillnoob_4w ago
answeroverflow publishes answered threads online so google can index them
Mehrad
Mehrad4w ago
What I've noticed in general is that DH doesn't like shaders in LOD waters, LOD waters are completely black through glass, Not sure if Continuity contributes but hey, It's there for me Ofc none of these happen without shaders This is neat actually I didn't know Might be relevant to mention that said water is a frozen lake, It completely renders it as a black blob water and ice as a whole behind the glass
cez
cez4d ago
Bliss and complementary at least still have this issue

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