32-bit applications using llvmpipe instead of GPU when using DXVK
Tried two 32bit applications through HGL and they both revert to using llvmpipe for graphics instead of detecting the GPU (nvidia in my case). The games I tried were Mount and Blade - Warband and Max Payne. Warband had been working about a week previously. OS is Bunsenlabs Boron, essentially Debian Bookworm (12). HGL detects the GPU fine and it still works perfectly on newer games. I set up an external, non flatpak version of Wine (10.2) with WineGUI and dropped DXVK into it and those 32bit games work correctly again. It seems to be something to do with the HGL flatpak. Leaving this here in case someone wants to look into it.
Edited Log: Launching "Warband" (sideload)
Native? No
Installed in: /home/xxx/Games/Heroic/Prefixes/default/Warband/drive_c/GOG Games/Mount and Blade - Warband
System Info:
CPU: 16x Intel(R) Core(TM) i7-10700KF CPU @ 3.80GHz