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Distant HorizonsDH
Distant Horizons•12mo ago•
96 replies
kaladin

LOD flicker in water

EDIT: Based on advice below, I have tested and can confirm this is not an issue in DH 2.2.1. The specific error from the client logs (full: https://mclo.gs/eN9hHU4) from the run in the video that appears with the latest version of DH (not sure if it is related or tangential to the flicker issue) is:
[20:16:59] [Render thread/INFO]: OpenGL debug message: id=1282, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_OPERATION error generated. Texture name does not refer to a texture object generated by OpenGL.'

Original: I have been having issues with LOD's flickering on water, I decided to create a completely clean instance to try and isolate the problem. I installed only 5 mods. (prism config attached in image) All latest versions on fabric 1.20.1 then fired up a world and recorded over a large body of water. I used two different shaders, both recommended for use with DH to rule out a shader issue. https://www.youtube.com/watch?v=66bxWZieEU8 Any advice on what I can do further to try and debug this?
432E5E28-C3B9-4364-810C-AE2E30EAE036.png
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DH LOD Flicker
DH LOD Flicker
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