Serverside Installation version 2.3 not generating new chunks
I've installed version 2.3 for minecraft 1.21.3 on both serveride and client, ensured both sides have ensured enable distant generation is on for both. I am playing on fabric and am playing with the mods PlayerRoles and image2map serverside, with terralith running as a plugin. Clientside I have attatched a screenshot, though I dont see any of these mods conflicting.
What is strange is that the server is reporting that LODs are being loaded (attatched - it is an error which occured cause I was flying around too fast in spectator mode, however it does suggest the mod is properly loaded serverside), however they are not being rendered on my screen - only the ones that I have loaded myself are rendering (and even then, not all of them).




6 Replies
What is your cpu preset on?
not really a tech guy, what doess that mean
In distant horizons settings what is the cpu part set to?
I've tried it on every setting, doesn't seem to make any difference
Could you do the second part of what I am going to send please
/slowgen
World generation in general is quite slow, if you want to speed it up:
Install Noisium, Lithium and C2ME(DH 2.3.0+). These mods can improve generation speed by a bit, but it will still not be fast.
Increase
CPU Load
in Distant Horizons settings for faster generation, but you will experience more lag spikes and stuttering due to heavier workload on CPU.
To see if Distant Generator
is really working or not:
1) Check CPU usage while in-game, using Aggressive
settings of CPU Load
. If CPU usage's hovering around 80-100%, the LoDs are generating in the background.
2) Go to DH settings > Advanced Options > Debug > Wireframe
, set Enable Debug Wireframe Rendering
and Show World Gen Queue
to True
.
Enabling both settings will show you the visualization of world gen tasks queued and working on the map (blue boxes for queued tasks, red boxes for working tasks)