gf's game looks like this, no errors thrown

Everything is normal on my end, LOD errors not being thrown. Exact same modlist. Playing on e4MC Modlist: Debugify No Chat Reports Cloth Config v17 Mod Menu Continuity ModernFix FastQuit Reese's Sodium Options OptiGUI Cubes Without Borders BetterGrassify Fabric API Sodium Model Gap Fix Lithium Language Reload Main Menu Credits More Chat History Iris Zoomify Controlify LambDynamicLights Sodium Extra Enhanced Block Entities Fabric Language Kotlin Better Mount HUD e4mc Polytone Paginated Advancements Fabrishot Entity Texture Features Puzzle Entity Model Features Capes FerriteCore YOSBR More Culling YetAnotherConfigLib Remove Reloading Screen EntityCulling ImmediatelyFast MixinTrace Dynamic FPS Forge Config API Port Distant Horizons ClickThrough Plus Architectury Fabric API
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11 Replies
That Guy
That Guy2mo ago
/logstore
YAGPDB.xyz
YAGPDB.xyz2mo ago
You should send your latest.log file to provide additional useful information. Logs are usually located in the .minecraft/logs directory. On Windows: %appdata%\.minecraft\logs On Linux: ~/.minecraft/logs On Mac: ~/Library/Application Support/minecraft/logs Please upload the file to mclo.gs instead of sending the raw file. This makes reading the contents of the file a lot easier and improves the chances of you getting the help needed. After uploading the file, click on Save and send the link.
That Guy
That Guy2mo ago
Could you test if it is a mod incompatibility by doing a binary search /binarysearch
YAGPDB.xyz
YAGPDB.xyz2mo ago
Try a binary search and figure out which mod is causing it. So disable half of the mods, see if issue is still there, if yes disable half again etc etc until you find the mod that's causing the issue.
Tenor
Miki_P98
Miki_P982mo ago
/overdraw
YAGPDB.xyz
YAGPDB.xyz2mo ago
Q: There are holes at the edge of vanilla Render Distance, especially during movement A: This is caused by either vanilla terrain not loading in fast enough, or shader's incorrect overdraw prevention implementation or configuration (if you use one) Some world gen speed improvement can be found when adding these three mods, but the affect will be minor: - Noisium - Faster Random - C2ME (DH 2.3.0+) The easiest fix is to move slower and/or ignore it. This hole is most visible while moving over not generated (by vanilla) terrain. Moving over that terrain every subsequent time may not create the hole. And moving slower will give MC more time to load the chunks as you go. If none of that helped, you can also tune the overdraw prevention, look at the third section to know how. Q: There are low quality full blocks behind and around non-full block, e.g. fences or ladders A: This is intended behavior, to prevent holes in the world while you move, DH will overlap with some part of the vanilla terrain. How much of the terrain is covered is determined by the overdraw prevention: 1.0 will mean DH LODs start where vanilla chunks end. 0.1 will mean that DH render very close to the players position. 0.0 sets it on auto mode. To fix this, you can either: Increase your vanilla RD, which will move the DH LODs further from you. Tune the Overdraw Prevention setting, see the next section to know how. Q: Where do I edit the overdraw prevention setting? A: Overdraw prevention setting can be edited inside the DH config under: Advanced > Graphics > Advanced Graphics But if you use shaders, they will override and take control of the overdraw prevention. In that case, check the shader's settings, if overdraw prevention is not there, contact the shader devs or change the shader you use.
Miki_P98
Miki_P982mo ago
Section 1 The vanilla chunks can’t keep up with your movement
Puhpine
Puhpine2mo ago
Try reducing your normal render distance
That Guy
That Guy2mo ago
Has the way dh renders lods changed or is it because they aren't using shaders that the overdraw looks dotted
Puhpine
Puhpine2mo ago
the latter

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