Question about the config.yml

If I turn "real_time_updates_enabled" to false, how do players get their LOD updates? Is it related to "login_data_sync_enabled"? If so, how does the "login data sync" work?
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4 Replies
Jckf
Jckf2mo ago
If you disable real-time updates, then players will only receive updates when they reconnect - or when they move far enough away to have the updated area out of render distance, and then move back again distant_generation_eanbled lets players request LODs login_data_sync_enabled lets players check for updates to LODs they have previously downloaded real_time_updates_enabled makes the server send updated LODs without the players requesting them Is there a reason you would like to disable updates?
Kurumi Tanukichi
Kurumi TanukichiOP2mo ago
I'm just trying to work out how to optimize the settings cause it was causing severe TPS drops. I tried pre-generating the world with the Chunky plugin and it helped a bit.
Jckf
Jckf2mo ago
You can lower the number of scheduler threads to reduce the impact it has on other parts of your server, and you can lower the request rate limit to reduce how many LOD requests a player can queue at once Disabling real-time updates will not disable processing of changed chunks, only the distribution of the updated LODs afterwards
Kurumi Tanukichi
Kurumi TanukichiOP2mo ago
Okay thank you! This helped a lot. Also another question, is it advisable to make the plugin "pause" when someone is online? This is something I did with dynmap where the rendering pauses and starts depending on whether players are online or not.

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