Limit chunk/lod generation after pre-generating smp server
Hello, i'm currently generation a 1250 chunk radius for my smp server, using i paid for the whole cpu and internal server mode, which settings should i change after i'm done to ensure the best performance possible for my players ? i will add a world border but i suppose if players gets near it they will start generating new chunks and lods, how can i prevent that ?
i plan to include the lod database in the modpack i will ship to my friends playing the modpack, if i turn of distant generation will the server still update the modifications and stream the new lods to the clients ?
i realise this question is not only specific to DH but i don't know where else to ask, thank you all in advance
3 Replies
Distant generation must be enabled for both the server and the client. To prevent generation of LODs outside of the generated world, you can set generation mode to "pre-existing only".
and is there a way to stop chunk generation outside world border ? or am i better off generating like 32 chunk outside world border (both chunks and lods) and set server view distance to 10
There is a border option in DH as well, that'll stop generation