See through LOD's
I'm playing on a server with DH client side and I have these weird lines and see through chunks that stay in a radius around me. Shout if you need any other details like the mod list its livable but it kind of ruins the aesthetics of the map.




9 Replies
/overdraw
Q: There are holes at the edge of vanilla Render Distance, especially during movement
A: This is caused by either vanilla terrain not loading in fast enough, or shader's incorrect overdraw prevention implementation or configuration (if you use one)
Some world gen speed improvement can be found when adding these three mods, but the affect will be minor:
- Noisium
- Faster Random
- C2ME (DH 2.3.0+)
The easiest fix is to move slower and/or ignore it. This hole is most visible while moving over not generated (by vanilla) terrain. Moving over that terrain every subsequent time may not create the hole. And moving slower will give MC more time to load the chunks as you go.
If none of that helped, you can also tune the overdraw prevention, look at the third section to know how.
Q: There are low quality full blocks behind and around non-full block, e.g. fences or ladders
A: This is intended behavior, to prevent holes in the world while you move, DH will overlap with some part of the vanilla terrain.
How much of the terrain is covered is determined by the overdraw prevention:
1.0 will mean DH LODs start where vanilla chunks end.
0.1 will mean that DH render very close to the players position.
0.0 sets it on auto mode.
To fix this, you can either:
Increase your vanilla RD, which will move the DH LODs further from you.
Tune the Overdraw Prevention setting, see the next section to know how.
Q: Where do I edit the overdraw prevention setting?
A: Overdraw prevention setting can be edited inside the DH config under:
Advanced > Graphics > Quality
BUT: if you use shaders, they will influence overdraw prevention. The effectiveness of overdraw prevention depends on the shader’s internal settings, which may or may not be adjustable. However, the shader’s overdraw prevention will always operate within the limits set by DH’s overdraw prevention. To avoid conflicts, ensure that DH’s overdraw prevention is not set too high.
1st section
None of those mods exist in 1.16.5
Forge
Its quite a large gap. Does it get better if you stand still for a minute?
Also:
If none of that helped, you can also tune the overdraw prevention, look at the third section to know how.
Its also is only a problem if I have my render distance above twelve and it gets smaller when I lower the render distance until not existing at 12 I have this solution but I would like a different one so I can load the massive maps

I'll try it thanks
Probably because the server render distance is 12. The client can't render more than that, because it didn't receive more than that from the server. However DH is expecting a full render distance, which doesn't exist, causing the gap
Ok I'll ask the server owner you've been a great help thanks