Pixelated screen when running Telescope
Getting closer to a working setup! I have Ultramarine installed, finally got WiVRn running and connected to my headset, and am running telescope! I'm getting a feed, however it's just a bunch of pixelated orange and white blocks. Anyone know what's going on or have debugging suggestions?
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How did you install the WiVRn app? And also what headset are you using?
meta quest pro, and through envision
here are some logs although the errors/warnings dont seem too different than what's on the youtube example
I wonder if my AMD Radeon 500 series is too underpowered but it's run most things ok so far including xrgears a while back, i might try to see if it runs now
also in-headset installed WiVRn thru app store
hmmmm xrgears works slightly better but the gears are weirdly checker-patterned and flashing 😕 it looks like my GPU might be struggling but not entirely sure how to assess more quantitatively

i'll try to see if direct USB works any better but what would be the problem in theory if wifi connection was an issue? Dont see lots of folks having problems with that. Is streaming to the headset significantly more load on the GPU than a monitor?
WiFi streaming was never reliable for me
This is what I'm seeing, connected thru USB
Getting a lot of missed frames in my WiVRn console logs
starting to wonder if my headset hardware is effed, it's getting old for an expensive piece of tech lol
I'm using a qpro without isdue
huh this is def on your computer thoigh
it's not stream issues
yeah it's just been weirdly flickery lately in general and i wonder if i didn't hit it too hard against something or something
i'm gonna try to run xrgears and telescope on monado on my monitor...
good idea
telescope seems to work fine, xrgears is saying it cant find my xr runtime. also noticed this warning under the monado docs on linux adventures but maybe it's more broadly applicable?
Monado should always be utilized with the environment variable XRT_COMPOSITOR_COMPUTE=1 to avoid stuttering when application is below maximum refresh rate of the HMD.
this all seems like questions for the lvra server
idk most of monado's quirks
either way seems like telescope should run on my headset if it's running ok on my laptop, idk
you wouldn't happen to have dual gpu would you?
oh shiiii yeah i have an integrated intel and a amd dedicated
i thought that was normal lol
yeah but stardust is broken on those setups
my fault, i made stereokit take a stupid shortcut on that and i'm paying for it
i got a dual gpu laptop and same issue :p
i'll just be happy if this is the root of the issue lol lemme see if i can disable it
stardust picks
/dev/dri/renderD128
hardcoded
very stupid about it
to fix it i gotta dig into sterekit c code
blrghcue the hallelujah chorus cuz THAT WORKED. I'M IN.
tysm
should i be concerned i'm still getting a steady stream of missed frames in my WiVRn logs?
it's not uncommon but should be fixed tbh
ask in lvra about that
That happens to me as well, I think it can be normal
Also just for future reference if anyone has issues with trying to launch through WiVRn, I've had it help to update a fresh build profile to see if there are any updates, and trying to install the WiVRn app through Envision itself, not the appstore.