Pixelated screen when running Telescope

Getting closer to a working setup! I have Ultramarine installed, finally got WiVRn running and connected to my headset, and am running telescope! I'm getting a feed, however it's just a bunch of pixelated orange and white blocks. Anyone know what's going on or have debugging suggestions?
25 Replies
Cyberneticmelon
Cyberneticmelon•4w ago
How did you install the WiVRn app? And also what headset are you using?
schlich
schlichOP•4w ago
meta quest pro, and through envision
schlich
schlichOP•4w ago
here are some logs although the errors/warnings dont seem too different than what's on the youtube example
schlich
schlichOP•4w ago
I wonder if my AMD Radeon 500 series is too underpowered but it's run most things ok so far including xrgears a while back, i might try to see if it runs now also in-headset installed WiVRn thru app store
schlich
schlichOP•4w ago
hmmmm xrgears works slightly better but the gears are weirdly checker-patterned and flashing 😕 it looks like my GPU might be struggling but not entirely sure how to assess more quantitatively
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schlich
schlichOP•4w ago
i'll try to see if direct USB works any better but what would be the problem in theory if wifi connection was an issue? Dont see lots of folks having problems with that. Is streaming to the headset significantly more load on the GPU than a monitor?
Nova
Nova•4w ago
WiFi streaming was never reliable for me
schlich
schlichOP•4w ago
This is what I'm seeing, connected thru USB
schlich
schlichOP•4w ago
Getting a lot of missed frames in my WiVRn console logs starting to wonder if my headset hardware is effed, it's getting old for an expensive piece of tech lol
Nova
Nova•4w ago
I'm using a qpro without isdue huh this is def on your computer thoigh it's not stream issues
schlich
schlichOP•4w ago
yeah it's just been weirdly flickery lately in general and i wonder if i didn't hit it too hard against something or something i'm gonna try to run xrgears and telescope on monado on my monitor...
Nova
Nova•4w ago
good idea
schlich
schlichOP•4w ago
telescope seems to work fine, xrgears is saying it cant find my xr runtime. also noticed this warning under the monado docs on linux adventures but maybe it's more broadly applicable?
Monado should always be utilized with the environment variable XRT_COMPOSITOR_COMPUTE=1 to avoid stuttering when application is below maximum refresh rate of the HMD.
Nova
Nova•4w ago
this all seems like questions for the lvra server idk most of monado's quirks
schlich
schlichOP•4w ago
either way seems like telescope should run on my headset if it's running ok on my laptop, idk
Nova
Nova•4w ago
you wouldn't happen to have dual gpu would you?
schlich
schlichOP•4w ago
oh shiiii yeah i have an integrated intel and a amd dedicated i thought that was normal lol
Nova
Nova•4w ago
yeah but stardust is broken on those setups my fault, i made stereokit take a stupid shortcut on that and i'm paying for it i got a dual gpu laptop and same issue :p
schlich
schlichOP•4w ago
i'll just be happy if this is the root of the issue lol lemme see if i can disable it
Nova
Nova•4w ago
stardust picks /dev/dri/renderD128 hardcoded very stupid about it to fix it i gotta dig into sterekit c code blrgh
schlich
schlichOP•4w ago
cue the hallelujah chorus cuz THAT WORKED. I'M IN. tysm
schlich
schlichOP•4w ago
should i be concerned i'm still getting a steady stream of missed frames in my WiVRn logs?
Nova
Nova•4w ago
it's not uncommon but should be fixed tbh ask in lvra about that
Cyberneticmelon
Cyberneticmelon•4w ago
That happens to me as well, I think it can be normal Also just for future reference if anyone has issues with trying to launch through WiVRn, I've had it help to update a fresh build profile to see if there are any updates, and trying to install the WiVRn app through Envision itself, not the appstore.

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