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The Iris ProjectTIP
The Iris Project•10mo ago•
6 replies
plastic.wav

Shadow Vertex Shader transformations

Aren't these transformations the same? When I use ftransform() to get the vertices into shadow clip space, everything looks ok. However, when I manually apply the Model, View and Projection Matrices all entities' shadows look really wrong while the blocks' shadows stay the same. With wrong I mean that the entities' shadows are in the incorrect position and when I move the player they jump around wildly.
01.PNG
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