Possible Bug? Certain LODs at lower details appear missing.

Installed mods (Mods in red is disabled):
+ CICADA | cicada-lib-0.11.9+1.21.4.jar
- Concurrent Chunk Management Engine | c2me-fabric-mc1.21.4-0.3.1.3.0.jar.disabled
+ Distant Horizons | DistantHorizons-neoforge-fabric-2.3.2-b-1.21.4.jar
+ Do a Barrel Roll | do_a_barrel_roll-fabric-3.8.1+1.21.4.jar
+ Fabric API | fabric-api-0.119.2+1.21.4.jar
+ Lithium | lithium-fabric-0.15.1+mc1.21.4.jar
+ Mod Menu | modmenu-13.0.3.jar
+ Placeholder API | placeholder-api-2.5.2+1.21.3.jar
+ Sodium | sodium-fabric-0.6.13+mc1.21.4.jar
+ YetAnotherConfigLib | yet_another_config_lib_v3-3.6.6+1.21.4-fabric.jar
+ CICADA | cicada-lib-0.11.9+1.21.4.jar
- Concurrent Chunk Management Engine | c2me-fabric-mc1.21.4-0.3.1.3.0.jar.disabled
+ Distant Horizons | DistantHorizons-neoforge-fabric-2.3.2-b-1.21.4.jar
+ Do a Barrel Roll | do_a_barrel_roll-fabric-3.8.1+1.21.4.jar
+ Fabric API | fabric-api-0.119.2+1.21.4.jar
+ Lithium | lithium-fabric-0.15.1+mc1.21.4.jar
+ Mod Menu | modmenu-13.0.3.jar
+ Placeholder API | placeholder-api-2.5.2+1.21.3.jar
+ Sodium | sodium-fabric-0.6.13+mc1.21.4.jar
+ YetAnotherConfigLib | yet_another_config_lib_v3-3.6.6+1.21.4-fabric.jar
Distant Horizons settings: (included as attachment) Minecraft settings: - Render Distance at 2 chunks. Description: I was about to redo a long-term retest where I noticed there are holes in the LOD. First thought was to stop the test and try to fly towards the holes to force a regen. Saw the LODs reappears, then teleport back to my observation coordinate. Noticed the holes reappeared once again, which I decided to fly towards while having line of sight. Hole filled up, teleport back then look at the spot once again (as seen in the video). As the LOD drops in quality, the holes reappears.
4 Replies
Puhpine
Puhpine3w ago
they should fix themselves if you wait long enough
hardester
hardesterOP3w ago
https://discord.com/channels/881614130614767666/905438118746947687/1358093017013162045 Chances that these holes exhibiting the same issue? If waiting long enough could fix it, then maybe 4 hours of gen time on those might not be "long enough". (harold emoji) Further testing needed, but I can only do so next week.
hardester
hardesterOP2w ago
Hello, I'm back with more information to provide. It seems that level detail of 1x1 block and 2x2 blocks appears perfect, while anything above that (4x4 blocks and so on) may appear to show holes in the LOD. I left this world to generate for over 12 hours and in that time, more and more holes in lower detail LODs appears.
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hardester
hardesterOP2w ago
Another observation that I've made is that the world generator seems to occasionally stall. CPU left with virtually no utilization after being left to run for long periods of time.

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