Zink on Linux with newest NVIDIA beta drivers (575)

Hi, I have a very particular question.
Since some of you may or may not know, nvidia released beta driver on Linux, which is version 575. With it comes so called "Smooth Motion", which is basically a frame generation for Vulkan applications (it is called the same on Windows, but there it is for DirectX 11 and 12 apps, also you can... uhh long story short it somehow works on minecraft too if you enable one option inm nvidia app). Minecraft runs on OpenGl, but! You can use Zink in order to run it on Vulkan, it actually works and generally I also think Smooth Motion does work with Zink too, which is, Imo, absolutely insane. The thing is, Distant Horizons doesn't exactly work with Zink, I don't know if that's "intended" (I mean, like, if it's known that it just doesn't work and is not possible), or is it only me not knowing something. Generally DH does somehow work, but in place of LOD chunks there are some sort of visual artifacts, like on the photo.

PS. Yes Ik that it may seem that I have "enough fps" to not use Smooth Motion at all, but believe me, in more "light srouce crowded" areas on my worlds mods like Photonics or shaders like Rethinking Voxels sometimes just do 60-70 fps and if I can do more with Smooth Motion, which on Windows basically gives little to no feelable latency, then I want it! xDD also just for the sake of experimenting. Also that's a zoom so it's natural for it to have more fps

PS.2 Please ping me when replying!!!
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