Weird color shift outside of render distance with shaders
Theres a weird color shift when going from loaded chunks to LODs. It goes from a blue hue to normal coloring. I'm using BSL shaders on 1.20.1 with DH 2.3.2b. It seems like the shaders are working past the vanilla chunks, just this color change is strange. Any help would be appreciated!

9 Replies
It's especially noticeable in the rain. The fog just cuts off dramatically

/logs
You should send your
latest.log
file to provide additional useful information.
Logs are usually located in the .minecraft/logs
directory.
On Windows: %appdata%\.minecraft\logs
On Linux: ~/.minecraft/logs
On Mac: ~/Library/Application Support/minecraft/logs
Please upload the file to mclo.gs instead of sending the raw file. This makes reading the contents of the file a lot easier and improves the chances of you getting the help needed.
After uploading the file, click on Save
and send the link./shadersupport
Distant Horizons and Iris Shader Support Requirements:
- DH 2.1 & Iris
- Minecraft 1.20.1, 1.20.4, 1.20.6, 1.21
- Sodium 0.5.8+
- Iris 1.7.0 - 1.7.3
- Fabric API
- A compatible shaderpack: https://gist.github.com/Steveplays28/52db568f297ded527da56dbe6deeec0e
- DH 2.2 (or newer) + Iris
- Minecraft 1.20.1, 1.21.1
- Sodium 0.5.8+
- Iris 1.7.5, 1.8, or newer
- Fabric API
- A compatible shaderpack: https://gist.github.com/Steveplays28/52db568f297ded527da56dbe6deeec0e
Gist
Distant Horizons shader compatibility info
Distant Horizons shader compatibility info. GitHub Gist: instantly share code, notes, and snippets.
Does everything check out?
Oculus versions conrespond with Iris 1 to 1
With the exception that Oculus 1.8 is Iris 1.7.5
Seems to only happen when loading new LODs. reloading the shaders fixes it
oculus 1.8 installed
Then probably shader/oculus issue
It is the sahder that controles the colours
alright