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The Iris ProjectTIP
The Iris Project•10mo ago•
22 replies
RyanNguQua

iris bug 1.21.5

Volumetric lighting and TAA is broken in all shaders.
Volumetric lighting does not disappear after being rendered (does not disappear after looking away from source), possibly due to TAA?. TAA is broken as it still keeps all temporal pixel data starting from when the shader was enabled instead of removing them, leading to blur and smudging in motion and weird artifacts.
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