RyanNguQua
TIPThe Iris Project
•Created by RyanNguQua on 4/21/2025 in #iris-issues
iris bug 1.21.5
Volumetric lighting and TAA is broken in all shaders.
Volumetric lighting does not disappear after being rendered (does not disappear after looking away from source), possibly due to TAA?. TAA is broken as it still keeps all temporal pixel data starting from when the shader was enabled instead of removing them, leading to blur and smudging in motion and weird artifacts.
23 replies