LOD generation not occurring on Pre-generated world
Hello, I am attempting to pregenerate LODs for a large server map in a 1.21.4 single player world, when I encountered an issue where LODs were not generating. I have been in this area for a significant amount of time and not a single chunk outside of vanilla rendering distance has generated.
Attached is the mod list I am using and a picture of the world.
Thank you so much for your help.


14 Replies
Do you have "Enable Distant Generation" turned on?
Here are some of my settings


Yes
Try disabling
pull lighting...
Hmmmm, that didnt fix it
Going into a random world it seems to work fine
Is it a vanilla world or is it custom?
Like worldpainter export, etc
The world I am having troubles with is a worldpainter export. A vanilla world seemed to work fine
Then you need to use chunky to generate the area first (without DH installed or disabled), then use DH
Because worldpainter export isn't exactly vanilla world code, it needs to converted from that worldpainter format world file to a Minecraft world file format, which then Distant Horizons can see/view/load/generate
I was going to ask this like 2 hours ago but I didn't think it was or I thought you'd have mentioned it was some sort of exported map
You said server map so I thought it was from a server, aka vanilla world
ah, I thought the wp world got exported in a regular format
I did too, but I learned ~3 months ago it wasn't the case
I'm completely guessing about this: It's probably just basic/not completed, so Minecraft will fill in the void with default values, DH doesn't know this though or something. Maybe 🤷♂️
ah thanks! Im running chunky rn
sorry for the necro but did this ever work out? im having the same issue
Yep, worked great! Away from my computer right now, otherwise I would send pictures
i discovered the issue, 1.21.5 completely broke worldpainter LOD generation, but 1.21.4 still works lol
thanks though