MacOS Server Problems

fabric 1.20.1 client crashes if DH is enabled (true) on server join.
UNSUPPORTED (log once): POSSIBLE ISSUE: unit 6 GLD_TEXTURE_INDEX_2D is unloadable and bound to sampler type (Float) - using zero texture because texture unloadable
UNSUPPORTED (log once): gldCopyBufferSubData: NEEDS IMPLEMENTATION
#
# A fatal error has been detected by the Java Runtime Environment:
#
# SIGSEGV (0xb) at pc=0x00000001e814e1a8, pid=26885, tid=259
#
# JRE version: OpenJDK Runtime Environment Microsoft-8035246 (17.0.8+7) (build 17.0.8+7-LTS)
# Java VM: OpenJDK 64-Bit Server VM Microsoft-8035246 (17.0.8+7-LTS, mixed mode, tiered, compressed oops, compressed class ptrs, g1 gc, bsd-aarch64)
# Problematic frame:
# C [GLEngine+0x1201a8] gleRunVertexSubmitImmediate+0x18cc
#
# No core dump will be written. Core dumps have been disabled. To enable core dumping, try "ulimit -c unlimited" before starting Java again
#
# An error report file with more information is saved as:
# /Users/bgrace/Library/Application Support/PrismLauncher/instances/April 4-26/.minecraft/hs_err_pid26885.log
#
# If you would like to submit a bug report, please visit:
# https://aka.ms/minecraftjavacrashes
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#
Process crashed with exitcode 6.
UNSUPPORTED (log once): POSSIBLE ISSUE: unit 6 GLD_TEXTURE_INDEX_2D is unloadable and bound to sampler type (Float) - using zero texture because texture unloadable
UNSUPPORTED (log once): gldCopyBufferSubData: NEEDS IMPLEMENTATION
#
# A fatal error has been detected by the Java Runtime Environment:
#
# SIGSEGV (0xb) at pc=0x00000001e814e1a8, pid=26885, tid=259
#
# JRE version: OpenJDK Runtime Environment Microsoft-8035246 (17.0.8+7) (build 17.0.8+7-LTS)
# Java VM: OpenJDK 64-Bit Server VM Microsoft-8035246 (17.0.8+7-LTS, mixed mode, tiered, compressed oops, compressed class ptrs, g1 gc, bsd-aarch64)
# Problematic frame:
# C [GLEngine+0x1201a8] gleRunVertexSubmitImmediate+0x18cc
#
# No core dump will be written. Core dumps have been disabled. To enable core dumping, try "ulimit -c unlimited" before starting Java again
#
# An error report file with more information is saved as:
# /Users/bgrace/Library/Application Support/PrismLauncher/instances/April 4-26/.minecraft/hs_err_pid26885.log
#
# If you would like to submit a bug report, please visit:
# https://aka.ms/minecraftjavacrashes
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#
Process crashed with exitcode 6.
Turning DH rendering to False solves the problem and you can join normally. This happens 4 out of 5 times.
27 Replies
⁂ bradley
⁂ bradleyOP6mo ago
Alternative error, same problem (server join)
⁂ bradley
⁂ bradleyOP6mo ago
Server has DH same version installed.
⁂ bradley
⁂ bradleyOP6mo ago
Java is version 17.0.8, using 64 (aarch64) architecture, from Microsoft. DH VERSION 2.3.2-b Fabric Loader 0.16.14 Here's another crash, as this is reproducible:
UNSUPPORTED (log once): POSSIBLE ISSUE: unit 6 GLD_TEXTURE_INDEX_2D is unloadable and bound to sampler type (Float) - using zero texture because texture unloadable
[11:44:51] [Render thread/INFO]: Set world gen queue for level [b4c77i87dhs4g@minecraft:overworld].
UNSUPPORTED (log once): gldCopyBufferSubData: NEEDS IMPLEMENTATION
#
# A fatal error has been detected by the Java Runtime Environment:
#
# SIGSEGV (0xb) at pc=0x00000001e814e1a8, pid=27328, tid=259
#
# JRE version: OpenJDK Runtime Environment Microsoft-8035246 (17.0.8+7) (build 17.0.8+7-LTS)
# Java VM: OpenJDK 64-Bit Server VM Microsoft-8035246 (17.0.8+7-LTS, mixed mode, tiered, compressed oops, compressed class ptrs, g1 gc, bsd-aarch64)
# Problematic frame:
# C [GLEngine+0x1201a8] gleRunVertexSubmitImmediate+0x18cc
#
# No core dump will be written. Core dumps have been disabled. To enable core dumping, try "ulimit -c unlimited" before starting Java again
#
# An error report file with more information is saved as:
# /Users/bgrace/Library/Application Support/PrismLauncher/instances/April 4-26/.minecraft/hs_err_pid27328.log
#
# If you would like to submit a bug report, please visit:
# https://aka.ms/minecraftjavacrashes
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#
Process crashed with exitcode 6.
UNSUPPORTED (log once): POSSIBLE ISSUE: unit 6 GLD_TEXTURE_INDEX_2D is unloadable and bound to sampler type (Float) - using zero texture because texture unloadable
[11:44:51] [Render thread/INFO]: Set world gen queue for level [b4c77i87dhs4g@minecraft:overworld].
UNSUPPORTED (log once): gldCopyBufferSubData: NEEDS IMPLEMENTATION
#
# A fatal error has been detected by the Java Runtime Environment:
#
# SIGSEGV (0xb) at pc=0x00000001e814e1a8, pid=27328, tid=259
#
# JRE version: OpenJDK Runtime Environment Microsoft-8035246 (17.0.8+7) (build 17.0.8+7-LTS)
# Java VM: OpenJDK 64-Bit Server VM Microsoft-8035246 (17.0.8+7-LTS, mixed mode, tiered, compressed oops, compressed class ptrs, g1 gc, bsd-aarch64)
# Problematic frame:
# C [GLEngine+0x1201a8] gleRunVertexSubmitImmediate+0x18cc
#
# No core dump will be written. Core dumps have been disabled. To enable core dumping, try "ulimit -c unlimited" before starting Java again
#
# An error report file with more information is saved as:
# /Users/bgrace/Library/Application Support/PrismLauncher/instances/April 4-26/.minecraft/hs_err_pid27328.log
#
# If you would like to submit a bug report, please visit:
# https://aka.ms/minecraftjavacrashes
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#
Process crashed with exitcode 6.
Ramelstag
Ramelstag6mo ago
not the solution, but you can update iris and sodium
⁂ bradley
⁂ bradleyOP6mo ago
I'll try that! Thanks
Ramelstag
Ramelstag6mo ago
and when you do you can also remove indium because it is not needed anymore fo sodium 0.6+
⁂ bradley
⁂ bradleyOP6mo ago
So, I'm on 1.20.1 fabric Sodium 0.6 is not out for that version All mods are up to date
Ramelstag
Ramelstag6mo ago
you're right, i mistook it for something else
⁂ bradley
⁂ bradleyOP6mo ago
No worries Thanks for taking a look
Ramelstag
Ramelstag6mo ago
other people have been reporting issues with dh on macos it's likely their crap opengl compliance but there's some stuff you can try
⁂ bradley
⁂ bradleyOP6mo ago
Singleplayer worlds seem to have no issues. Maybe there is something triggering the crash from the DH server side data
Ramelstag
Ramelstag6mo ago
well that's even weirder get the latest.log log
⁂ bradley
⁂ bradleyOP6mo ago
Its an outright system crash/java heap so there is no stacktrace
Ramelstag
Ramelstag6mo ago
those logs you sent are of system logs than the game's log ah so, nothing on the game's log and no game-generate crash log?
⁂ bradley
⁂ bradleyOP6mo ago
This is the game log tailend of it Everything prior is standard and atypical
Ramelstag
Ramelstag6mo ago
gotcha
⁂ bradley
⁂ bradleyOP6mo ago
Looks like there are at least 3 other similar issues reported in other threads here
Ramelstag
Ramelstag6mo ago
tried these?
No description
Puhpine
Puhpine6mo ago
Is there a beacon in the multiplayer world that is not there in singleplayer?
⁂ bradley
⁂ bradleyOP6mo ago
There are no beacons on this world yet Toggling DH rendering off, joining the sever, and then turning DH rendering back on while in the world is okay.
Puhpine
Puhpine6mo ago
I diagnose you with applitis
Samalando (ping on please)
James figured out it is instances rendering
Puhpine
Puhpine6mo ago
Yeah but why would turning it on after joining the world be okay then
Samalando (ping on please)
Uh Applitis
⁂ bradley
⁂ bradleyOP6mo ago
This happens to every client that joins my server on MacOS. Disabling rendering on first join fixes the problem permantely, and all users can use rendering true after first join
MarijnIsN00B
MarijnIsN00B6mo ago
They need the Windows drug

Did you find this page helpful?