chunks fading while getting closer or away and making big holes

the chunks are getting like transparent, disappearing and fading while i move the camera and get away or close
No description
No description
7 Replies
Leny
LenyOP4d ago
and i read the faq before but i can't figure it out
Miki_P98
Miki_P984d ago
/overdraw
YAGPDB.xyz
YAGPDB.xyz4d ago
Q: There are holes at the edge of vanilla Render Distance, especially during movement A: This is caused by either vanilla terrain not loading in fast enough, or shader's incorrect overdraw prevention implementation or configuration (if you use one) Some world gen speed improvement can be found when adding these three mods, but the affect will be minor: - Noisium - Faster Random - C2ME (DH 2.3.0+) The easiest fix is to move slower and/or ignore it. This hole is most visible while moving over not generated (by vanilla) terrain. Moving over that terrain every subsequent time may not create the hole. And moving slower will give MC more time to load the chunks as you go. If none of that helped, you can also tune the overdraw prevention, look at the third section to know how. Q: There are low quality full blocks behind and around non-full block, e.g. fences or ladders A: This is intended behavior, to prevent holes in the world while you move, DH will overlap with some part of the vanilla terrain. How much of the terrain is covered is determined by the overdraw prevention: 1.0 will mean DH LODs start where vanilla chunks end. 0.1 will mean that DH render very close to the players position. 0.0 sets it on auto mode. To fix this, you can either: Increase your vanilla RD, which will move the DH LODs further from you. Tune the Overdraw Prevention setting, see the next section to know how. Q: Where do I edit the overdraw prevention setting? A: Overdraw prevention setting can be edited inside the DH config under: Advanced > Graphics > Culling BUT: if you use shaders, they will influence overdraw prevention. The effectiveness of overdraw prevention depends on the shader’s internal settings, which may or may not be adjustable. However, the shader’s overdraw prevention will always operate within the limits set by DH’s overdraw prevention. To avoid conflicts, ensure that DH’s overdraw prevention is not set too high.
Miki_P98
Miki_P984d ago
Section 1 There are some mods that when misconfigured can make the problem much worse But outside of these mods and the FAQ info there isn't more If you have any more specific questions do ask
Leny
LenyOP3d ago
sorry for late response, i'm going to check this an try to fix it, thxx So, tested it here, 0.1 fix it a little, like, it stops with the fade but my minecraft render is overrun by distant horizons render And 1.0 didn't fix nothing although when i set it to 0.9 it makes a little better but stills fade in the corner nvm, it just gets worse the bad part is that it makes close chunks that was supposed to be vanilla chunks r now dh chunks
Miki_P98
Miki_P983d ago
What other mods do you have? One of them is probably changing vanilla rendering shape or distance and it interferes with DH overdraw I know that misconfigured modern Embeddium and Better FPS Render Diatance mods can cause this As well as Farsight, Bobby and NVIDIUM
Leny
LenyOP2d ago
Maybe it is one of these When I get home I’ll try it

Did you find this page helpful?