Distant HorizonsDH
Distant Horizons4mo ago
21 replies
ᚱanazy

I'm getting holes in chunks (render issues) while DHS is unpaused

These holes (or render issues) are visible only if DHS is unpaused. When I pause it back all chunks blend seamlessly as they should

DH 2.3.4 B
DHS 0.10.0

Platform specs from Spark:
The platform is a Leaf server running version "1.21.4-524-8757c36". The detected Minecraft version is "1.21.4". The server is running in online mode. The server had a player count of 1 when the profile completed. The system is running Ubuntu 24.04.3 LTS (amd64) version "6.8.0-60-generic" and has 3 CPU threads available. The CPU is described as an Intel(R) Core(TM) i9-10900 CPU @ 2.80GHz. The process is using Java 21.0.8 (Temurin-21.0.8+9 from Eclipse Adoptium). The JVM is a OpenJDK 64-Bit Server VM.

JVM Flags:
-XX:+UnlockExperimentalVMOptions -XX:+UnlockDiagnosticVMOptions -XX:+AlwaysActAsServerClassMachine -XX:+AlwaysPreTouch -XX:+DisableExplicitGC -XX:+UseNUMA -XX:NmethodSweepActivity=1 -XX:ReservedCodeCacheSize=400M -XX:NonNMethodCodeHeapSize=12M -XX:ProfiledCodeHeapSize=194M -XX:NonProfiledCodeHeapSize=194M -XX:-DontCompileHugeMethods -XX:MaxNodeLimit=240000 -XX:NodeLimitFudgeFactor=8000 -XX:+UseVectorCmov -XX:+PerfDisableSharedMem -XX:+UseFastUnorderedTimeStamps -XX:+UseCriticalJavaThreadPriority -XX:ThreadPriorityPolicy=1 -XX:+UseG1GC -XX:MaxGCPauseMillis=130 -XX:+UnlockExperimentalVMOptions -XX:+DisableExplicitGC -XX:+AlwaysPreTouch -XX:G1NewSizePercent=28 -XX:G1HeapRegionSize=16M -XX:G1ReservePercent=20 -XX:G1MixedGCCountTarget=3 -XX:InitiatingHeapOccupancyPercent=10 -XX:G1MixedGCLiveThresholdPercent=90 -XX:G1RSetUpdatingPauseTimePercent=0 -XX:SurvivorRatio=32 -XX:MaxTenuringThreshold=1 -XX:G1SATBBufferEnqueueingThresholdPercent=30 -XX:G1ConcMarkStepDurationMillis=5 -XX:G1ConcRSHotCardLimit=16 -XX:G1ConcRefinementServiceIntervalMillis=150
image.png
Was this page helpful?