I'm getting holes in chunks (render issues) while DHS is unpaused
These holes (or render issues) are visible only if DHS is unpaused. When I pause it back all chunks blend seamlessly as they should
DH 2.3.4 B
DHS 0.10.0
Platform specs from Spark:
JVM Flags:
DH 2.3.4 B
DHS 0.10.0
Platform specs from Spark:
The platform is a Leaf server running version "1.21.4-524-8757c36".
The detected Minecraft version is "1.21.4".
The server is running in online mode.
The server had a player count of 1 when the profile completed.
The system is running Ubuntu 24.04.3 LTS (amd64) version "6.8.0-60-generic" and has 3 CPU threads available.
The CPU is described as an Intel(R) Core(TM) i9-10900 CPU @ 2.80GHz.
The process is using Java 21.0.8 (Temurin-21.0.8+9 from Eclipse Adoptium). The JVM is a OpenJDK 64-Bit Server VM.JVM Flags:
-XX:+UnlockExperimentalVMOptions -XX:+UnlockDiagnosticVMOptions -XX:+AlwaysActAsServerClassMachine -XX:+AlwaysPreTouch -XX:+DisableExplicitGC -XX:+UseNUMA -XX:NmethodSweepActivity=1 -XX:ReservedCodeCacheSize=400M -XX:NonNMethodCodeHeapSize=12M -XX:ProfiledCodeHeapSize=194M -XX:NonProfiledCodeHeapSize=194M -XX:-DontCompileHugeMethods -XX:MaxNodeLimit=240000 -XX:NodeLimitFudgeFactor=8000 -XX:+UseVectorCmov -XX:+PerfDisableSharedMem -XX:+UseFastUnorderedTimeStamps -XX:+UseCriticalJavaThreadPriority -XX:ThreadPriorityPolicy=1 -XX:+UseG1GC -XX:MaxGCPauseMillis=130 -XX:+UnlockExperimentalVMOptions -XX:+DisableExplicitGC -XX:+AlwaysPreTouch -XX:G1NewSizePercent=28 -XX:G1HeapRegionSize=16M -XX:G1ReservePercent=20 -XX:G1MixedGCCountTarget=3 -XX:InitiatingHeapOccupancyPercent=10 -XX:G1MixedGCLiveThresholdPercent=90 -XX:G1RSetUpdatingPauseTimePercent=0 -XX:SurvivorRatio=32 -XX:MaxTenuringThreshold=1 -XX:G1SATBBufferEnqueueingThresholdPercent=30 -XX:G1ConcMarkStepDurationMillis=5 -XX:G1ConcRSHotCardLimit=16 -XX:G1ConcRefinementServiceIntervalMillis=150
