LODs don't render underground

heyo, so underground, lods don't render? i feel like that's part of my dh settings, but idk which ones the nether and above ground, as well as mountains and half-caves renders completely fine. seems to be an issue that just popped up despite me not installing any new mods as of late my version is 1.21.1, with modrinth, in singleplayer. i have 147 mods loaded so it's probably just better for me to send the file here here's the whole modrinth log: https://mclo.gs/t7tiXwL i have pretty custom settings for dh, though sometimes i change the cpu load option to load chunks faster. did that here, although that doesn't seem to be the issue there's a lot of dh settings so i'm not gonna go over all of them, so instead let me know which ones i should share
mclo.gs
Vanilla Server Log [#t7tiXwL]
1099 lines | 14 errors
7 Replies
Kinda Bobby
Kinda BobbyOP•3d ago
oh yeah also side note, if you guys know how to make mods render outside the vanilla render distance, that'd help a lot cuz i depend on dh a lot to prevent lag so i just render 2 vanilla chunks and let dh do the rest of the heavy lifting (for 16 chunks). but ghast and skeleton fights are pretty hard at only 2 chunk render distance where they just kinda fade away
Miki_P98
Miki_P98•3d ago
Try disabling cave culling
Kinda Bobby
Kinda BobbyOP•3d ago
oh gotcha, lemme check it yep, it works, thanks! should i make another post for rendering mobs at a higher distance, or is that not a dh thing?
Miki_P98
Miki_P98•3d ago
Not a DH thing, there is however a DH addon that adds LODs for entities
Miki_P98
Miki_P98•3d ago
Kinda Bobby
Kinda BobbyOP•3d ago
eyy ty, will add 🙏 oh rip it's only for one specific version; thanks anyway
Miki_P98
Miki_P98•2d ago
There is 1.21.1 on GitHub, but yeah, that’s it

Did you find this page helpful?