Clarification: DH LOD streaming — server responsibility or client-side?
- Does the client/server or both need to set rate limit, max-data transfer etc? I'm not sure how to optimise and speed up client-side LOD generation when joining a server and who is responsible.
- Does it matter what the client sets for their DH settings such as CPU or render distance radius, does that in anyway help the server to generate new lods?
- c2me
- DH 2.3
- fabric-api
- sodium-fabric
- Enable Distant Gen = True
- CPU Load = Highest