chunks not getting loaded properly and some blank portions when moving

I installed distant horizons and noticed that some chunks are not rendering properly and theres so blank portions that appear when im moving. Im using fabric on minecraft version 1.21.1..... I also looked at the faq and saw this question but I noticd this is also happening when im not moving and standing still. Any way to fix this?
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30 Replies
Vulture
VultureOP2w ago
Also im in a singple player world
Vulture
VultureOP2w ago
the chunks get loaded when I get close
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Vulture
VultureOP2w ago
and stay unloaded even if I stand still for 10-15 mins
Vulture
VultureOP2w ago
also even though I have turned off fog, theres slight fog appearing when loading chunks
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Vulture
VultureOP2w ago
I have also installed noisium as mentioned in the faq
Miki_P98
Miki_P982w ago
This is /overdraw
YAGPDB.xyz
YAGPDB.xyz2w ago
Q: There are holes at the edge of vanilla Render Distance, especially during movement A: This is caused by either vanilla terrain not loading in fast enough, or shader's incorrect overdraw prevention implementation or configuration (if you use one) Some world gen speed improvement can be found when adding these three mods, but the affect will be minor: - Noisium - Faster Random - C2ME (DH 2.3.0+) The easiest fix is to move slower and/or ignore it. This hole is most visible while moving over not generated (by vanilla) terrain. Moving over that terrain every subsequent time may not create the hole. And moving slower will give MC more time to load the chunks as you go. If none of that helped, you can also tune the overdraw prevention, look at the third section to know how. Q: There are low quality full blocks behind and around non-full block, e.g. fences or ladders A: This is intended behavior, to prevent holes in the world while you move, DH will overlap with some part of the vanilla terrain. How much of the terrain is covered is determined by the overdraw prevention: 1.0 will mean DH LODs start where vanilla chunks end. 0.1 will mean that DH render very close to the players position. 0.0 sets it on auto mode. To fix this, you can either: Increase your vanilla RD, which will move the DH LODs further from you. Tune the Overdraw Prevention setting, see the next section to know how. Q: Where do I edit the overdraw prevention setting? A: Overdraw prevention setting can be edited inside the DH config under: Advanced > Graphics > Culling BUT: if you use shaders, they will influence overdraw prevention. The effectiveness of overdraw prevention depends on the shader’s internal settings, which may or may not be adjustable. However, the shader’s overdraw prevention will always operate within the limits set by DH’s overdraw prevention. To avoid conflicts, ensure that DH’s overdraw prevention is not set too high.
Miki_P98
Miki_P982w ago
Section 1 There are some mods that can also cause this, e.g.: - Farsight - NVIDIUM - Bobby Or missconfigured: - Better FPS - Render Distance - Embeddium (I've heard it implemented Better FPS - RD rendering, but haven't confirmed it) Default configs do not work, needs changing when using In this case the bug will also happen when standing still Here there is no overdraw issue I think that will be /slowgen
YAGPDB.xyz
YAGPDB.xyz2w ago
World generation in general is quite slow, if you want to speed it up: Install Noisium, Lithium and C2ME(DH 2.3.0+). These mods can improve generation speed by a bit, but it will still not be fast. Increase CPU Load in Distant Horizons settings for faster generation, but you will experience more lag spikes and stuttering due to heavier workload on CPU. To see if Distant Generator is really working or not: 1) Check CPU usage while in-game, using Aggressive settings of CPU Load. If CPU usage's hovering around 80-100%, the LoDs are generating in the background. 2) Go to DH settings > Advanced Options > Debug > Wireframe, set Enable Debug Wireframe Rendering and Show World Gen Queue to True. Enabling both settings will show you the visualization of world gen tasks queued and working on the map (blue boxes for queued tasks, red boxes for working tasks)
Miki_P98
Miki_P982w ago
Try the second part to see for sure And if you are on a server /server
YAGPDB.xyz
YAGPDB.xyz2w ago
DH won't be able to generate LODs for chunks outside the vanilla render distance unless DH is installed on the server (DH 2.3.0+). Instead, as you travel around the world, LODs will be generated for areas you've visited. If DH is installed on the server, it will work just like in singleplayer, gradually pregenerating chunks around the player. The server also has access to the /dh pregen start <dimension> <origin> <chunkRadius> command, useful when you want to pregen without anyone online. For more information about serverside support, click here
GitLab
Server Owners · Wiki · Distant-Horizons-Team / Distant Horizons ...
This is a mod that adds a Level Of Detail (LOD) system to Minecraft. This implementation renders simplified chunks outside of the normal render distance allowing for an...
Vulture
VultureOP2w ago
is there a dh plugin or will I need to install the mod? im on a spigot server
Miki_P98
Miki_P982w ago
There is a plugin version
Vulture
VultureOP2w ago
if I install that, all the other players will also see the dh chunks or only the ones who install dh mod will be able to see? and is this normal? I can only see the fog when dh is on and cant see the fog when I turn dh off
Miki_P98
Miki_P982w ago
DH is required to see DH LODs There is DH fog and vanilla fog Which fog does disappear and which does not? /fog
YAGPDB.xyz
YAGPDB.xyz2w ago
You can remove fog in the config at: Advanced > Graphics > Fog > "Disable vanilla fog" or with mods like Sodium Extras, Optifine, or some other fog removal mod. If the fog is still there and you have BCLib installed, you have to disable BCLib’s fog too.
Vulture
VultureOP2w ago
I have a texture pack installed to remove fog. When I turn off distant horizon, the fog disappears but when I turn it back on, the fog appears im using sodium since sodium doesnt have a setting to remove fog, I use a texture pack to do it
Miki_P98
Miki_P982w ago
Sodium Extra adds an ability to disable the fog to sodium And there are more mods that do that
Vulture
VultureOP2w ago
I have sodium extra and I have disabled single fog. But I can't set fog multiplier to 0% the max I can go down to is 20% But the fog is a problem with dh I believe
Miki_P98
Miki_P982w ago
Can you send screenshots of the fog problem?
Vulture
VultureOP2w ago
this is how the fog looks like
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Miki_P98
Miki_P982w ago
And this is with DH disabled or enabled?
Vulture
VultureOP2w ago
enabled theres fog when I enable dh and it disappears when I disable dh
Miki_P98
Miki_P982w ago
/logs
YAGPDB.xyz
YAGPDB.xyz2w ago
You should send your latest.log file to provide additional useful information. Logs are usually located in the .minecraft/logs directory. On Windows: %appdata%\.minecraft\logs On Linux: ~/.minecraft/logs On Mac: ~/Library/Application Support/minecraft/logs Please upload the file to mclo.gs instead of sending the raw file. This makes reading the contents of the file a lot easier and improves the chances of you getting the help needed. After uploading the file, click on Save and send the link.
Miki_P98
Miki_P982w ago
Try using some other mod to disable vanilla fog
Vulture
VultureOP2w ago
I cant find any mods for 1.21.1 NoFog mod is only till 1.21
Miki_P98
Miki_P982w ago
You can try Simple Fog Control and setting end % very high
Vulture
VultureOP2w ago
Ok

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