distant generation memory leak?

With distant generation enabled the memory usage just keeps increasing almost continously until the game has a stroke trying to GC and after a few attempts the game is almost completely unresponsive This is presumably due to one of the other mods i have installed, but i have no earthly clue how to diagnose which one without spending a week enabling one mod at a time..
10 Replies
majo24
majo242w ago
/binary
YAGPDB.xyz
YAGPDB.xyz2w ago
Try a binary search and figure out which mod is causing it. So disable half of the mods, see if issue is still there, if yes disable half again etc etc until you find the mod that's causing the issue.
Tenor
majo24
majo242w ago
How much RAM do you have allocated? /logstored
YAGPDB.xyz
YAGPDB.xyz2w ago
You should send your latest.log file to provide additional useful information. Logs are usually located in the .minecraft/logs directory. On Windows: %appdata%\.minecraft\logs On Linux: ~/.minecraft/logs On Mac: ~/Library/Application Support/minecraft/logs Please upload the file to mclo.gs instead of sending the raw file. This makes reading the contents of the file a lot easier and improves the chances of you getting the help needed. After uploading the file, click on Save and send the link.
Swedneck
SwedneckOP2w ago
yeah i'm aware of this but it doesn't work with mods because of dependencies, unless there's some way of handling those automatically? i have tried with various amounts (up to 12gb), the only thing that changes is how long it takes for the game to become unresponsive
Swedneck
SwedneckOP2w ago
Miki_P98
Miki_P982w ago
Some worldgen mods have memory leaks and because DH trigger much more generation then vanilla it can become visible Try recreating this with vanilla worldgen And with no other mods Only then it will be proven that it is a DH memory leak No automatic way (at least right now) but nothing stops you from adding all required dependencies back after removing half of the mods
Swedneck
SwedneckOP2w ago
right but at that point you're spending basically as much time hunting down which dependencies need to be re-enabled well i know it's almost certainly caused by some combination of mods, the question is which and why i'll try that fwiw i just made a new world and that seems to be doing fine, though i'm pretty sure i had the issue on other previous worlds.. but if it's a world gen thing i suppose that makes sense, as it just isn't encountering those bits of worldgen
Miki_P98
Miki_P982w ago
Not really because fabric tells you which mods are missing which dependencies when you launch without them And when you remove half of the mods it will just show you: mod x and y need mod z and mod g needs mod t. Then you just move the required mods back
Swedneck
SwedneckOP2w ago
though the shaders also failed to load so that's a data point, but then i also tried turning shaders off before and that didn't fix it..

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