Crashing after a short but random amount of time in game (1.21.1, both DH and unmodded, NeoForge)

Hi! For the past three days I have been trying to get shaders to work on my admittedly old, but BG3-worthy computer. They (bliss and complementary shaders) function pretty well on a creative test world, even flying around quickly with an elytra, but on my main hardcore world the game always crashes pretty quickly, even just moving around. I made a new hardcore world, and there both shaders function until I start using a pickaxe, and then after mining between 0-6 blocks it crashes the game. How I can break blocks and jump around in creative but not in survival/hardcore (or look at chickens, if we consider my main world) is beyond my computer knowledge. It's also pretty finicky to get the shaders to load in the first place, but after some trial and error I can get Bliss to load on launch and Complementary to load by switching it on and off a few times, or changing any setting in it. Concerning drivers, I have made sure that they are updated to the latest version. My GPU is a 1650 Super, my CPU is a 16 year old Intel Xeon and my RAM is 12GB of (very) early DDR3, borderline DDR2. I realise this is very old, but it somehow runs Baldurs Gate 3 and Warhammer 3 just fine (albeit at a pretty crusty framerate), so I'd imagine it should be able to run some lower level shaders. Now, I know I should share the latest log and crash report; should I just share the link to the saved mclo.gs entries for both, or just the latest log with mclogs and the raw crash report? Thankful for any help or insight
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