LODs Not Rendering and Server Performance Tanking
I've been trying to troubleshoot DH LOD loading on the Steampunk [LPS] pack for a couple hours now to no avail. Everything is currently on default configs (both server side and client), and the F3 menu seems to indicate that the server side rendering should be working but it isn't showing up on my client. The DistantHorizons.sqlite file is continually growing though, so I assume the LODs are being made; just not being communicated to the client for whatever reason. Performance has also fallen significantly, although Spark doesn't seem to be attributing the loss to DH's activity.
https://spark.lucko.me/643FVmK7GI
spark
spark is a performance profiler for Minecraft clients, servers, and proxies.

Solution:Jump to solution
Yikes, first gen Zen architecture even. In that case, that poor processor is getting severely hammered by Distant Horizons. Your best bet is to set the CPU Load preset on the server to "Minimum" via the game command. I don't recall the command right now, so check out the server-side wiki page at the downloads section for details.
5 Replies
Your server uses the AMD Ryzen 5 Pro 2400GE as the CPU, correct?
There is no Server Side Rendering
Only app that I know of that rendered anything serverside was NVIDIA's GeForce Now
DH server support is limited to server side generation and will never be anything more then that
Yes
In that case, does the player still need to go to each chunk to receive the LOD data?
Server does generation, but rendering are done on the client. LOD data are always sent from the server to the client.
Solution
Yikes, first gen Zen architecture even. In that case, that poor processor is getting severely hammered by Distant Horizons. Your best bet is to set the CPU Load preset on the server to "Minimum" via the game command. I don't recall the command right now, so check out the server-side wiki page at the downloads section for details.