maxrequestdistance vs bounds radius
Hey, what's the difference between bounds radius and maxrequestdistance please?

Solution:Jump to solution
Request distance is centered on every individual player and determines their max DH RD
The bounds radius is around a set centre point manually set globally for the whole world and every player, creating a form of world border...
9 Replies
One is around the center of the world, the other around the player
If you for example have the player request distance at 256 and haven't pregenerated your world, it will generate up to 256 chunks around the player as long as they are within the center bound.
Thats how I understand it, hope I am correct lol.

oh so the generated chunks have to be in both ranges?
I'd guess so
Solution
Request distance is centered on every individual player and determines their max DH RD
The bounds radius is around a set centre point manually set globally for the whole world and every player, creating a form of world border
The requested chunk has to fit in both to be generated and sent
ooh ok so if i set bounds radius to 0, then any request distance from players will be fulfilled?
No, the players will still be limited by request distance
oh yeye i meant any request distance within the maxRequestDistance
alright ty!