Low Quality

Is there a way to fix this issue? When I push the chunk settings to the max, everything seems fine, but when I get close to mountains or trees, they suddenly disappear and then start reloading, but with lower chunks or setting it to 2, this doesn’t happen, but the quality decreases. Singleplayer shader iterationT 3.2.0
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12 Replies
Miki_P98
Miki_P982w ago
IterationT is an illegal shader, using it breaks rule no. 5 from #rules You will not recieve any help
! HooMan
! HooManOP2w ago
oh rlly ? I didn't know
Miki_P98
Miki_P982w ago
It contains stolen code from other shader devs e.g. Continuum and SEUS
! HooMan
! HooManOP2w ago
oh ok I didn't know at all and I think it's better not to use it anymore btw I mostly use Photon, and this happens often isn’t there any solution for it?
Miki_P98
Miki_P982w ago
/overdraw
YAGPDB.xyz
YAGPDB.xyz2w ago
Q: There are holes at the edge of vanilla Render Distance, especially during movement A: This is caused by either vanilla terrain not loading in fast enough, or shader's incorrect overdraw prevention implementation or configuration (if you use one) Some world gen speed improvement can be found when adding these three mods, but the affect will be minor: - Noisium - Faster Random - C2ME (DH 2.3.0+) The easiest fix is to move slower and/or ignore it. This hole is most visible while moving over not generated (by vanilla) terrain. Moving over that terrain every subsequent time may not create the hole. And moving slower will give MC more time to load the chunks as you go. If none of that helped, you can also tune the overdraw prevention, look at the third section to know how. Q: There are low quality full blocks behind and around non-full block, e.g. fences or ladders A: This is intended behavior, to prevent holes in the world while you move, DH will overlap with some part of the vanilla terrain. How much of the terrain is covered is determined by the overdraw prevention: 1.0 will mean DH LODs start where vanilla chunks end. 0.1 will mean that DH render very close to the players position. 0.0 sets it on auto mode. To fix this, you can either: Increase your vanilla RD, which will move the DH LODs further from you. Tune the Overdraw Prevention setting, see the next section to know how. Q: Where do I edit the overdraw prevention setting? A: Overdraw prevention setting can be edited inside the DH config under: Advanced > Graphics > Culling BUT: if you use shaders, they will influence overdraw prevention. The effectiveness of overdraw prevention depends on the shader’s internal settings, which may or may not be adjustable. However, the shader’s overdraw prevention will always operate within the limits set by DH’s overdraw prevention. To avoid conflicts, ensure that DH’s overdraw prevention is not set too high.
Miki_P98
Miki_P982w ago
Section 1 And 3 Some misconfigured mods can make the problem worse Those include: - Better FPS - Render Distance - Bobby - Farsight - NVIDIUM And some say also Embeddium All of those mods work as intended if applied proper configuration E.G. for the last 3: - Preferably keep your vanilla RD inside vanilla 32 limit (does not apply if C2ME is also present) - Keep your vanilla RD below or equal to the server RD if playing on a server If those mods have their separate RD slider or input in some other place, correct it too
! HooMan
! HooManOP2w ago
I used ths mods, I think that's the problem. 💔
Miki_P98
Miki_P982w ago
Better FPS - RD can give a nice boos when using high vanilla, so using it with proper config is the best thing to do You just have to make Better FPS - RD render in perfect sphere matching DH, instead of the default squished one
! HooMan
! HooManOP2w ago
Do I need to increase the vanilla render distance?
Miki_P98
Miki_P982w ago
Decreasing it usually brings better results Don't keep it too large nor too low Recommended is usiually between 8 and 16 You can push higher if not using shaders
! HooMan
! HooManOP2w ago
k Thanks for the help I'm going to test it and see how it goes.

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