T
xenial-black
"No hardware audio found" after IAudioClient workaround
My TModLoader was crashing upon startup (I was playing without problems just the other day), but after doing the IAudioClient fix from the FAQ it starts up, but it gives me a message that there was no hardware audio found. I will provide the logs:
5 Replies
Welcome to #support-forum. Before someone helps you, please first consult the information in #TML Troubleshooting Guide and try all the suggestions that might fit your particular issue, especially in the linked FAQ page.
If the information in the pinned thread does not solve your issue, please post all log files by dragging and dropping them into this chat. In Steam right click on
tModLoader in the library, then hover over Manage and click on Browse local files. In the folder that appears find tModLoader-Logs and open that folder. Inside that folder are the logs files. Select them all except the Old folder and drag them into this chat. If you need a visual guide to this process watch this: https://github.com/tModLoader/tModLoader/assets/4522492/3f4efa43-753f-4733-b630-ba85e711340cxenial-blackOP•7mo ago
xenial-blackOP•7mo ago
I tried the directsound/winmm fix as well. Now I don't get the error message of no hardware audio found, but I still don't have audio.
Tag: wsapi (Owner: metacinnabar#0000)
WSPI can not initialize audio client. Solved here: https://stackoverflow.com/questions/46835811/ffplay-wasapi-cant-initialize-audio-client-ffmpeg-3-4-binaries
xenial-blackOP•7mo ago
installing an older beta version gives me audio! but unfortunately i cant access my characters and worlds
FIXED IT! I installed TModLoader on a different drive through Steam, and now the audio works. If you dont have an extra ssd/hdd laying around, you can make a virtual harddrive and install it on there.