landscape layer masking

Landscape layer masking seems to stop the scatter tool from updating.
6 Replies
DanielFreden (Dash for UE5)
Hey @SyncVIII 🙂 Answering both your questions in here 🙂 1. You would need to go out from the landscape mode to the normal select in order to see the update sadly. Can you try this and see if it works? And also, in current build we don't support the non-destructive layers (only the paint layers) - in case you were using the non-destructive layers, let me know! 2. Regarding World partition, Dash does not support it properly yet, so there can be a few problems with it if you try. The biggest is that Dash does not respect the partitions, it is shown regardless of what partition you are in 🙂 But we are working on the support!
SyncVIII
SyncVIIIOP•3w ago
1.)Still not updating. I was using paint layers.
SyncVIII
SyncVIIIOP•3w ago
SyncVIII
SyncVIIIOP•3w ago
2.)Theres always culling so im not too worried about the partioning stuff at the moment.
SyncVIII
SyncVIIIOP•3w ago
In the
No description
DanielFreden (Dash for UE5)
Hmm okay, very strange. Do you see any errors/messages in the UE output log when you assign the landscape layer, and/or when you try to adjust the density? And also, could you try using landscape layer masking in another level, for example the default landcape level, curious if it works there or not to try and pinpoint the issue 🙂 I guess you were suppose to write something more here maybe? The ms can be quite high when scattering on larger surfaces such as your landscape, so nothing out of the ordinary I think

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