Whats the difference between simulation distance and chunk loading?
If I'm on a multiplayer server and I have simulation distance set to 10 in the server.properties does that override the clients render distance? What matters for things like mob farms, etc.
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Distance is measured as a chunk radius around the player. Render distance will generate and send a wider visible surrounding to the player. Simulation distance controls how far from the player the game ticks mobs, farms, etc
With vanilla the player's client is limited to the max render distance the server provides, but they can use Bobby or Distant Horizons to locally cache chunks they have loaded