Possible bug
https://youtu.be/SOTamzRj6WQ
Basically floating islands and overhangs do this weird thing where blocks just go down to the floor
7 Replies
Also I get this spam
Try increasing the quality preset or vertical quality
If that won’t work try reducing cave culling height until it stops happening
Yeah I just tried fiddling around with it. I can't really get rid of it.
It's def better but now i just have holes everywhere in the map
I kinda have to choose between random holes or things in the sky looking like that
Can you post your plugin config? The default config for overworld does not work well with floating islands.
The tall pillars under islands is probably client side cave culling, and holes under islands will be because you're using the FastOverworldBuilder - which assumes your world is vanilla and tries to speed up LOD generation by only scanning the terrain to a certain depth
You can set the FastOverworldBuilder to always scan to at least sea level, which should fix the holes, or you can switch to the FullBuilder which will include the full chunk from bedrock to build height limit (this is obv. slower)
Also how heavy is the DH plugin on servers?
It felt good on my dev server but I'd like to know what happens when you have more people
Btw, my world is completely pregenerated
Looks like the only thing you've changed is the max render distance
1. Enable
scan_to_sea_level
for worlds with floating islands.
2. Disable chunk generation if you don't wish for DHS to grow your world.
3. Pre-generate LODs using /dhs pregen
(See the wiki for details)
4. After pregen is complete, eanble include_beacons
I'd recommend reading through the config file and the description for each setting. Floating islands are explicitly mentioned.
As for performance: It should work very well once everything has been generated. I am able to run a Paper server with DHS on a Raspberry Pi with only 1 GB of RAM allocated.