[Solved] Complementary + Distant Horizon

I’m trying to run Distant Horizon alongside Complementary Shaders, but I’m running into some issues. Could someone help me determine whether the problem lies with my Distant Horizon settings, with the shader configurations, or if the two simply aren’t compatible? Thanks in advance!

Problem description:
As you can see in the two screenshots, Distant Horizon works and renders the world correctly when shaders are disabled. However, as soon as I enable Complementary Shaders, the distant terrain is completely clipped out and I can no longer see anything rendered by Distant Horizon.
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