[Solved] Complementary + Distant Horizon
I’m trying to run Distant Horizon alongside Complementary Shaders, but I’m running into some issues. Could someone help me determine whether the problem lies with my Distant Horizon settings, with the shader configurations, or if the two simply aren’t compatible? Thanks in advance!
Problem description:
As you can see in the two screenshots, Distant Horizon works and renders the world correctly when shaders are disabled. However, as soon as I enable Complementary Shaders, the distant terrain is completely clipped out and I can no longer see anything rendered by Distant Horizon.


6 Replies
This are my Shaders settings

Feels like the shader pack is broken or at least not up to date. How recent is this pack?
5.4
Also, i am playing on 1.21.1 not the latest version
does it work with other compatible shaders?
I managed to fix the problem by downloading the version from here: https://gist.github.com/Steveplays28/52db568f297ded527da56dbe6deeec0e
Gist
Distant Horizons shader compatibility info
Distant Horizons shader compatibility info. GitHub Gist: instantly share code, notes, and snippets.