Meet Trace, my custom Valorant Initiator who plays like a high-tech detective.
ABILITY 1 – Trace Sight
Trace Sight is a throwable scanner that lands on the ground and scans a wide radius. It reveals glowing blue footprints of enemies who passed by—newer prints are brighter, older ones fade. It shows movement direction, and your teammates can see the footprints too.
ABILITY 2 – Soundline
Soundline is a remote sound sensor. You place it facing a direction, then activate it when you want. It sends out two cone-shaped sound pulses. If enemies make noise—running, reloading, jumping—Trace hears it live through a radio-style feed. You don’t need to be near it. It’s pure recon, without risking yourself.
ABILITY 3 – Specter Drone
Trace’s drone has two forms:
Form 1: A fast flying drone with a short boost. Great for fast info or chasing.
Form 2: A spider drone that moves on the ground, sticks to walls, and turns invisible for a few seconds.
Both forms can be manually detonated with a flash burst from the camera. If enemies look at it, they get white flashed.
PASSIVE – Clue Tracker
Here’s what makes Trace special.
Each time one of his abilities detects or flashes an enemy, he gains a Clue on that agent. Once he gets 2 clues on the same target (from different abilities), they’re fully revealed:
Pinged on the minimap
Wall-outlined
And labeled by name
Trace can mark every enemy in a match if he plays smart.
ULTIMATE – Warrant Served
When at least one enemy is revealed, Trace can activate Warrant Served.
He summons a robot enforcer for each revealed target. These robots chase down their target, moving slightly faster than a player. When close enough, they fire a non-lethal detain shot—disabling guns and abilities for 5 seconds. Then they reload for 7 seconds… and can detain again.
They also reveal enemies they see to the whole team. You either destroy them—or run.