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VALORANT•7mo ago
ToRaN

I Created a Detective Agent for Valorant!

Meet Trace, my custom Valorant Initiator who plays like a high-tech detective. 🕵️ ABILITY 1 – Trace Sight Trace Sight is a throwable scanner that lands on the ground and scans a wide radius. It reveals glowing blue footprints of enemies who passed by—newer prints are brighter, older ones fade. It shows movement direction, and your teammates can see the footprints too. 🎧 ABILITY 2 – Soundline Soundline is a remote sound sensor. You place it facing a direction, then activate it when you want. It sends out two cone-shaped sound pulses. If enemies make noise—running, reloading, jumping—Trace hears it live through a radio-style feed. You don’t need to be near it. It’s pure recon, without risking yourself. 🛸 ABILITY 3 – Specter Drone Trace’s drone has two forms: Form 1: A fast flying drone with a short boost. Great for fast info or chasing. Form 2: A spider drone that moves on the ground, sticks to walls, and turns invisible for a few seconds. Both forms can be manually detonated with a flash burst from the camera. If enemies look at it, they get white flashed. 🔎 PASSIVE – Clue Tracker Here’s what makes Trace special. Each time one of his abilities detects or flashes an enemy, he gains a Clue on that agent. Once he gets 2 clues on the same target (from different abilities), they’re fully revealed: Pinged on the minimap Wall-outlined And labeled by name Trace can mark every enemy in a match if he plays smart. 🤖 ULTIMATE – Warrant Served When at least one enemy is revealed, Trace can activate Warrant Served. He summons a robot enforcer for each revealed target. These robots chase down their target, moving slightly faster than a player. When close enough, they fire a non-lethal detain shot—disabling guns and abilities for 5 seconds. Then they reload for 7 seconds… and can detain again. They also reveal enemies they see to the whole team. You either destroy them—or run. Would love to read your feedbacks!
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18 Replies
ToRaN
ToRaNOP•7mo ago
Any feedback?
Prox |  Duck Cult Member #20
Passive is wayyy overpowered People would just start trying to stay back and use abilities to start tracking enemies And from there it’s an ez win Other than that everything seems pretty good
ToRaN
ToRaNOP•7mo ago
Thanks for feedback, we can balance it with some tweaks maybe.
Corupted_Gamer
Corupted_Gamer•7mo ago
isnt that cypher for the detective part of it
dnd
dnd•7mo ago
the passive is op soundline is like deadlock's sound sensor spectre done is doing a lot no? its like sova's drone + flash + tejo's spider ult is skye ult on steroids
BenceB
BenceB•7mo ago
a passive ability is a good idea, but this one is way too strong
ToRaN
ToRaNOP•7mo ago
thanks for feedback, we can balance him I agree
Xen 🎀
Xen 🎀•7mo ago
I think it would be game changing, if the spider could place in highground and we can control it while in wall. Also probably the spider gonna shoot silk and slow/stun enemy just like how cypher camera functions work except this one do different.
ToRaN
ToRaNOP•7mo ago
Thanks for feedback, I agree!
Xen 🎀
Xen 🎀•7mo ago
Np 👌
El Vun
El Vun•7mo ago
i like the idea of trace sight and soundline, the passive is so broken in my opinion, and i dont like the ult
ToRaN
ToRaNOP•7mo ago
Thanks for feedback!
Torrin12
Torrin12•7mo ago
Maybe make the passive a reveal for like 10 seconds or something
kina <3
kina <3•7mo ago
hes hot
dnd
dnd•7mo ago
kina what is this
kina <3
kina <3•7mo ago
what hes hot :val_CAUGHT:
dnd
dnd•7mo ago
i mean fair enough :a_ab_cry_depressed_sob_cat:
kina <3
kina <3•7mo ago
LMAO

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