Hey everyone! I’ve created a brand-new fan-made agent concept for Valorant called Cyclone, and he’s all about manipulating and controlling smokes in a completely unique way. Here’s what he brings to the table:
[C] – Windshift Cyclone equips a heavy fan gadget and channels a strong stream of air forward. If there’s a spherical smoke (like Omen or Brimstone’s) in front of him, the wind pushes the smoke in the direction he’s aiming — without breaking its shape!
Perfect for dynamic retakes, fake-outs, or forcing enemies out of cover. Note: Doesn’t work on wall smokes like Viper or Harbor.
[Q] – Updraft Trap He throws a small fan device that creates a vertical wind zone on the ground.
Enemies caught inside are lifted straight up into the air — still able to shoot, but totally exposed. Use it to interrupt rushes, isolate duels, or stall site entries. The gadget is breakable!
[E] – Airlock Smokes (Signature) Cyclone opens a tactical map, Brimstone-style, and selects two smoke locations. Fan drones launch from his back and fly to the targets, placing swirling wind-based spherical smokes. Here’s the twist: these smokes can be moved using his C ability!
Yes — you can move your smoke while hiding inside it.
[X] – Stormbreak (Ultimate) Cyclone deploys a massive turbine that unleashes a wind blast in a long cone.
Enemies get pushed back in real time, struggling to resist. All smokes in the wind’s path — even walls like Viper’s — are instantly erased. Perfect for stopping post-plant set-ups or creating sightline gaps through enemy utility.
Playstyle Summary Cyclone is a Controller who counters utility with wind-powered tech.
Clear smokes. Lift enemies. Shift battle tempo. He’s a master of disrupting space, not just blocking it.
Would love to hear what you all think! Would you play him? Full breakdown video on my YouTube channel!