V
VALORANT5mo ago
ToRaN

I Created a Smoke-Clearing Agent for Valorant!

Hey everyone! I’ve created a brand-new fan-made agent concept for Valorant called Cyclone, and he’s all about manipulating and controlling smokes in a completely unique way. Here’s what he brings to the table: 🔥 [C] – Windshift Cyclone equips a heavy fan gadget and channels a strong stream of air forward. If there’s a spherical smoke (like Omen or Brimstone’s) in front of him, the wind pushes the smoke in the direction he’s aiming — without breaking its shape! Perfect for dynamic retakes, fake-outs, or forcing enemies out of cover. Note: Doesn’t work on wall smokes like Viper or Harbor. 🪂 [Q] – Updraft Trap He throws a small fan device that creates a vertical wind zone on the ground. Enemies caught inside are lifted straight up into the air — still able to shoot, but totally exposed. Use it to interrupt rushes, isolate duels, or stall site entries. The gadget is breakable! 🌪️ [E] – Airlock Smokes (Signature) Cyclone opens a tactical map, Brimstone-style, and selects two smoke locations. Fan drones launch from his back and fly to the targets, placing swirling wind-based spherical smokes. Here’s the twist: these smokes can be moved using his C ability! Yes — you can move your smoke while hiding inside it. 🌬️ [X] – Stormbreak (Ultimate) Cyclone deploys a massive turbine that unleashes a wind blast in a long cone. Enemies get pushed back in real time, struggling to resist. All smokes in the wind’s path — even walls like Viper’s — are instantly erased. Perfect for stopping post-plant set-ups or creating sightline gaps through enemy utility. 🧠 Playstyle Summary Cyclone is a Controller who counters utility with wind-powered tech. Clear smokes. Lift enemies. Shift battle tempo. He’s a master of disrupting space, not just blocking it. Would love to hear what you all think! Would you play him? 🎥 Full breakdown video on my YouTube channel! #FanMadeAgent #ValorantAgentConcept #Cyclone #ValorantController #CustomAgent
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18 Replies
ToRaN
ToRaNOP5mo ago
The visuals of abilities
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ToRaN
ToRaNOP5mo ago
Cyclone while using E ability
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ToRaN
ToRaNOP5mo ago
Any feedback?
Domer
Domer5mo ago
For the q, when they break the device will the people in the sky take fall damage
hands | bio hater.
How high up in the sky will it take u
DanTheMan
DanTheMan5mo ago
Me? I'm baiting everyone with his E (Airlock Smokes) ability, moving it around like someones in it, placing cypher trips to fall back and spamming the hell out of it.
ToRaN
ToRaNOP5mo ago
the gadget does not lift enemy that high so they dont take fall damage even they fall down. I imagined this ability also as a smoke counter, you throw it in a smoke and if somone hiding inside it with shotgun gets lifted up and becomes revealed above smoke, so imagine the height as a spherical smoke height. the gadget does not lift enemy that high so they dont take fall damage even they fall down. I imagined this ability also as a smoke counter, you throw it in a smoke and if somone hiding inside it with shotgun gets lifted up and becomes revealed above smoke, so imagine the height as a spherical smoke height. ohh these are nice ideas!
D.Vignesh_The B.Tech GAMER
It's quite interesting man. I'd like to see devs make this a real agent.
ToRaN
ToRaNOP5mo ago
Thanks, glad you liked it, I hope too)
fish with a top hat
just use kayo's cpu cooler
ToRaN
ToRaNOP5mo ago
lol)
TYSHAWN
TYSHAWN3mo ago
@ToRaN how do you make those in game visuals bruh?
LegoBoy314159
LegoBoy3141594w ago
how would it work with something like viper where she can just put her smokes down and back up? how high does the [Q] throw them? i feel like the [E] could have better visual potential if you make the smoke fade and desintigrate after a bit how big would the [X] be in radius aswell as would you be pushed around if you were where it got placed already
LegoBoy314159
LegoBoy3141593w ago
lol
nuibers
nuibers4d ago
would have been so much better if it wasnt ai
EdgingSkibidi9000
be fr bro
Naga
Naga2d ago
ong AI trash

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